*パッチ・リリースノート [#g24ff6e8]

変更点がわかるため、修正パッチが出た場合に記述する。~
翻訳してくれるとありがたい。~
(翻訳してくれる場合、原文を消さないように)

#contents

**1.13.X.12 [#patch113]
Patch 1.13.x.12 Notes~
Released Oct 11, 2012 ~

Misc
-Fixed Engineer armor set that was showing up as white geometry
--&color(orange){テクスチャが真っ白になっていたエンジニアのアーマーセットを修正};

Performance
-Additional UI performance improvements
--&color(orange){UIパフォーマンスを改善};
-Additional rendering performance improvements
--&color(orange){描画パフォーマンスを改善};
-Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines
--&color(orange){環境によって、起動後最初のスキルやパーティクル等の画面表示時に画面がカクついていた問題を抑制する為のプリキャッシュ機能を追加};

Stability
-Fixed a crash that could occur with a dying pet that proc'ed on save restoration
//--&color(orange){};


Skills
-Fixed some issues with Stormclaw bolt chaining
--&color(orange){Stormclawの電撃連鎖に関する問題を修正};
-Blazing Pillar will no longer give enemies the ability to burn you!
--&color(orange){Blazing Piller のせいで敵が君達をBurn状態にする力を得ることはもうないよ!};
-Shockbolts and Shocking Orb can now build charge
--&color(orange){ShockboltsとShocking OrbがChargeを生成するようになった};
-Fixed several non-working augment affixes
--&color(orange){機能していなかった強化affixを修正};
-On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time)
--&color(orange){On-Death 効果が本来のcooldown通り機能するように(時間経過でprocが機能しなくなる問題を修正)};
-Blade Pact and Stone Pact last for listed time
--&color(orange){Blade Pact とStone Pactの効果時間を説明通りのものに};

Items
-Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc
--&color(orange){機能していないacidrainに代わり、Loreアイテムセットはtangle(足止め?)能力を持つようになった};
-Several affixes that work based on unit proximity can work in parallel, when they could not before
//--&color(orange){};

Gameplay
-Fixed several issues where procs could be precluded from activation
--&color(orange){procsの発生が妨げられていたいくつかの問題を修正};
-Set bonuses based on nearby monster count work properly
--&color(orange){付近のモンスター数に影響されるセットボーナスが正しく機能するようになった};
-Some more multiplayer XP distribution fixes related to player/killer delta
//--&color(orange){};
-Can't turn alignment on something that attaches to its master
//--&color(orange){};
-When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes)
//--&color(orange){};
-Player block cap set to 75 instead of 50
--&color(orange){プレイヤーのブロック率の上限を50%から75%へ};
-Elemental armor reduction can't reduce armor below zero
--&color(orange){防御が0以下でになっても属性耐性は減少しない};
-Champions all have 100% charm resistance
--&color(orange){チャンピオンはcharmに対して100%耐性を持つ};
-Siege Turrets have 100% charm resistance
--&color(orange){Siege Turrets はcharmに対して100%耐性を持つ};

Level Scripting
-Can't prematurely activate Vyrax tower warp with teleportation
--&color(orange){teleportationによる、正規ルート外のVyrax towerのactivateは不可};
-Various minor level fixes
--&color(orange){地形に関する多くの細かい修正};
-Various visual updates to the Three Sisters' Lair
--&color(orange){Three Sisters' Lairにおける様々な視覚効果の修正};
-Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off
--&color(orange){雪のエフェクトが天気に適切に関連付けらおらず、オプションでweatherをoffにしても無効にならなかった問題を修正};
-Tutaran trap fixes
--&color(orange){Tutaranの罠の修正};
-Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.
--&color(orange){rerollや次のwaypointへの移動、バックアップによってAlchemist戦を3ステージ目から開始することが出来なくなった};

[[参照元>http://forums.runicgames.com/viewtopic.php?f=30&t=42924]]


**1.12.X.7 [#patch112]

Patch 1.12.X.7 Notes~
Released October 04, 2012~

This patch increments the save version, and we restructured some of the boss rooms, so random levels will clear and repopulate their monsters and events.

FUNCTIONAL
-Shared stash now creates a backup of itself
-You can no longer 'steal' items from your buyback tab by closing the window with Spacebar
-Can’t drag merchant items onto the buyback tab 
-Gambler does not show 'can't equip' X
-CTRL-M will instantly toggle map visibility
-Pet equipment cannot get sockets from enchantment
-Fixed rare crash related to Charming a monster
-Multiplayer logging is reduced, and can be disabled with the NEVERLOG commandline argument (may improve performance for some clients)
-Creating a player in a difficulty other than Normal, directly joining a game, and then exiting, won't revert your stored difficulty to Normal.
-Confirmation box added for quitting without saving
-Fixed a few rare hardware related crashes
-Particle update optimizations
-Various rendering optimizations

GAMEPLAY
-Fixed an issue in multiplayer where non-killing MP players did not receive appropriate XP falloff due to level delta
-Armor Degrade properties now apply properly - degrade armor values are reduced for newly generated item properties to compensate for them working correctly - but don't worry, they will be better than before!
-Zero walkspeed monsters won't attempt to jump down
-Fixed some display issues with Fame level progress
-Wandering (non-town-based) Enchanters have a slightly better range of enchantment strengths. They also now have an approximately 20% chance to get a 'powerful enchantment', which are about 50% better than normal. This is represented by a sound and text message in game.
-Swamp Flier scream debuff will show an appropriate name on debuff icon
-Creep squish blood now has a censored version
-Fixed a few areas where loot from a specific event spawned publicly
-Fixed a few spelling errors
-Act 4 banner should properly display
-Pets can be sent to town from the last 2 boss rooms
-Fixed an issue where occasionally an errant MOUSEUP event could ignore your attack in extremely fast click situations
-DOTs now correctly calculate bonuses from +DMG%
-XP and Fame %bonuses from gear are now capped at +/- 100%
-HP bonus gear will properly be reflected in final health of player to other clients post-zoning 
-Game can be saved at any time from the options menu
-Onscreen notification in bottom right of screen when saving takes place
-Console-created items now have an effect that displays that they were cheat-created
-Damage reduction effects on the player are capped to 75%
-Stat expenditures when leveling up are properly synchronized in multiplayer
-When leveling up, your health is properly recalculated on other clients
-Skill cycle keys can now be bound to mouse buttons
-Transmuted items are no longer destroyed if an inventory is full with no place to accept them

SKILLS
-Berserkers are still targetable while performing Savage Rush
-Bramble walls and Ice Prison will properly die offscreen, and if the originator leaves the zone
-Battle Standard's properties are properly exclusive (they don't stack)
-Fixed charged versions of Fire Bash from levels 9-15 using the incorrect effects (weaker when charged!)
-Howl duration fixed (Extended)
-Berserker Wolf Shade master healing property was reduced from 5%+5% per rank to 5% + 2% per rank - and the first rank properly provides healing
-Vortex Hex won't target smashables
-Fixed two ranks of Seismic Slam incorrectly doing electrical damage
-Glaive Throw has had a damage nerf (25% reduction in max damage and decreased growth per rank ) with less additional bounces per tier
-Elemental attunement properly benefits from owner’s level
-Elemental Boon should properly speed up cast time on last rank
-Shadowbind should properly rank up duration
-Blast Cannon’s armor reduction effect no longer stacks and works for both fire and physical damage
-Fixed sped up hitframe for male shield skill anim so that it is never skipped when a subsequent skill is queued
-Outlander Long Range Mastery should now affect wands as well
-Prismatic Bolt gains charge at half the previous rate
-Spider Mines should show debuff icons
-Spider Mine summon duration fixed
-Shadowling procs from wand chaos or weapon affixes properly last 20 seconds instead of 3
-Elemental Attunement shouldn’t attack smashables
-Tremor rank 6 should properly perform its charged effect
-Immobilization Copter damage effect shouldn’t stomp on other damage effects
-Berserker Retaliation can only trigger once per second per given target – and no longer procs/leeches
-Rapid Fire and Venomous Hail now use DPS instead of Damage


SCRIPTING
-Fixed some issues with Grom's arena in multiplayer when another player speaks to the NPC while the main area is completed
-Several boss rooms have had structural changes to make it more difficult to cheese them with certain skills
-Various minor level scripting or layout repairs
-Fixed farmable Gel phasebeast room so that XP gain isn't overblown
-Fixed various other farmable phasebeast unitspawners which incorrectly granted XP
-Fixed a few areas where the player could get stuck

NETWORKING
-Fixed a case where backlog of messages for resend would escalate and disconnect the client
-Friends-only games are fixed to synch correctly across lobbies
-Fixes for various serverside issues
-Erroneous ‘Connection Failed’ messages should be fixed
-Games can now be filtered near your level

GRAPHICAL
-Many wardrobe tweaks and fixes

BORING
-Various alterations were made to better support translated versions of the game, and to detect and deal with other language items during trading

[[参照元>http://forums.runicgames.com/viewtopic.php?f=30&t=41127]]

**1.11.5.3 [#patch111]

Patch 1.11.5.3~
Released September 23, 2012~
This patch addresses a number of issues:~

-Tweaks to various areas to prevent units from getting stuck.
--&color(orange){スタックしちゃってたのをなおした。};
-Fixed a potential crash bug when applying affixes and effects.
--&color(orange){アフィでクラッシュしてたのをなおした。};
-Fix for Berserker geyser proc showing up as a mappable skill.

-Fixed several typos.
--&color(orange){--みすたいぽをなおした。};
-Fixed friends list based achievements.
--&color(orange){--フレンドリストのアチーブメントをなおした。};
-Spell-learning achievements now don't incorrectly trigger based on other players.
--&color(orange){--スペルラーニングアチーブメントをなおした。};
-Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
--&color(orange){--バグをなおした。。};
-Fixes to some logic in the Frosted Hills.
--&color(orange){--フロステッドヒルズのいくつかのロジックをなおした。};
-Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
--&color(orange){--Shiftを押しながらのShocking Burstと範囲外からのArc Beamをなおした。};
-Fix for potential issue when units would queue removed/unavailable skills.
--&color(orange){--使ってないスキル関連をなおした。};
-Fix for having more than 100% reduction to charge decay or a negative flat charge decay.
--
-Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
--&color(orange){--狭い通路を封鎖する場合があったので、ルート可能なrocksがキャラクターとぶつからないよう修正。};
-Improvements to journal tooltips.
--&color(orange){--ジャーナルのツールチップを改良。};
-Proc affixes scale better with player level.
-'Resist Slow' affix fixed.
--'Resist Slow'接辞を修正。
-Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks.
--Berserkerの"Wolf Shade"は全てのランクで60秒のクールダウンがあります(意図的)。 
-Fix for mistriggering when chaining two skills together when there is an early hit-frame.
-Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill.
-Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters.
-Removed display of other users' IP addresses in multiplayer games.
-Removed access to console commands in multiplayer games.
-Removed Steam Cloud toggle in the settings file (it didn't do anything); the ability to toggle is available in the Steam client.
-Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
-Implemented a few specific boss room pathing fixes.
-The game's login dialog now correctly allows passwords up to 64 characters long.
-Fixed bug with 'Poison Burst' procs.
-Fix for bug where rapid clicks could misspend stat points.
-Made significant optimizations to particle collisions.
-Fixed rare crash when turning in quest in the Undercurrents.
-Fixed problems with characters or shared shash items disappearing.

[[参照元>http://store.steampowered.com/news/8937/]]

**1.10.5.2 [#patch110]

Released September 23, 2012~

STABILITY
-Fixed a potential crash bug when applying affixes and effects in certain circumstances
-Fixed rare crash when turning in quest in the Undercurrents.
-Put in protection against character save file corruption. Corrupted characters will not appear in the list of characters. (And thus can't cause the game to crash on load)

SKILLS
-Fix for Berserker geyser proc showing up as a mappable skill.
-Fix for triggering Shocking Burst and Arc Beam out of range while hitting shift that could cause chain casting.
-'Resist Slow' affix fixed.
-Proc affixes scale better with player level.
-Berserker 'Wolf Shade' now has the (intended) 60 second cooldown applied to all ranks.
-Fix for mistriggering when chaining two skills together when there is an early hit-frame.
-Safety check to stop any looping skills that get stuck in the 'on' state when the character is not performing a skill.
-Fixed bug with 'Poison Burst' procs (they should properly engage at more distant ranges).
-Fix for potential issue when units would queue removed/unavailable skills.
-Fix for having more than 100% reduction to charge decay or a negative flat charge decay.

PERFORMANCE
-Made significant optimizations to particle collisions.

SYSTEMS
-Fix a bug when recalculating the price on objects to make sure the calculation is based on the correct data.
-Fix for bug where rapid clicks could misspend stat points.
-Removed access to console commands in multiplayer games.
-The game's login dialog now correctly allows passwords up to 64 characters long.
-Removed display of other users' IP addresses in multiplayer games.
-Removed Steam Cloud toggle in the settings file (it didn't do anything); the ability to toggle is available in the Steam client.
-Removed logging for achievements to potentially reduce some FPS drops for some users.

LEVELS/SCRIPTING
-Tweaks to various areas to prevent units from getting stuck.
-Changed lootable rocks to be non-colliding as they could occasionally block very narrow corridors.
-Fixes to some level scripting logic in the Frosted Hills.
-Fixed a bug that could cause multiple Tower of the Moon entrances to appear in the world.
-Implemented a few specific boss room pathing fixes.

ACHIEVEMENTS
-Fixed friends list based achievements.
-Spell-learning achievements now don't incorrectly trigger based on other players.

MINOR
-Fixed several typos.
-Improvements to journal tooltips.


[[参照元>http://forums.runicgames.com/viewtopic.php?f=30&t=35644]]

**1.9.2.1 1.9.5.1 [#patch19]

初版~
おそらく公式版が1.9.2.1が初版で、Steam版が1.9.5.1の模様。

Released September 20, 2012~


**コメント [#comment]

- 翻訳乙 --  &new{2012-10-02 (火) 02:29:49};

#comment(noname)&br;

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