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ã³ã¡ã³ãÂÂ/BERSERKERã¹ãÂÂã« Eviscerate
ã³ã¡ã³ãÂÂ/BERSERKERã¹ãÂÂã« Frenzy Mastery
ã³ã¡ã³ãÂÂ/BERSERKERã¹ãÂÂã« Ravage
ã³ã¡ã³ãÂÂ/BERSERKERã¹ãÂÂã« Raze
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ã³ã¡ã³ãÂÂ/BERSERKERã¹ãÂÂã« Shadow Burst
ã³ã¡ã³ãÂÂ/BERSERKERã¹ãÂÂã« Shred Armor
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ã³ã¡ã³ãÂÂ/EMBERMAGEã¹ãÂÂã« Blazing Pillar
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ã³ã¡ã³ãÂÂ/EMBERMAGEã¹ãÂÂã« Icy Blast
ã³ã¡ã³ãÂÂ/EMBERMAGEã¹ãÂÂã« Magma Spear
ã³ã¡ã³ãÂÂ/EMBERMAGEã¹ãÂÂã« Prismatic Rift
ã³ã¡ã³ãÂÂ/EMBERMAGEã¹ãÂÂã« Staff Mastery
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ã³ã¡ã³ãÂÂ/ENGINEERã¹ãÂÂã« Blast Cannon
ã³ã¡ã³ãÂÂ/ENGINEERã¹ãÂÂã« Bulwark
ã³ã¡ã³ãÂÂ/ENGINEERã¹ãÂÂã« Charge Domination
ã³ã¡ã³ãÂÂ/ENGINEERã¹ãÂÂã« Dynamo Field
ã³ã¡ã³ãÂÂ/ENGINEERã¹ãÂÂã« Ember Reach
ã³ã¡ã³ãÂÂ/ENGINEERã¹ãÂÂã« Emberquake
ã³ã¡ã³ãÂÂ/ENGINEERã¹ãÂÂã« Fire Bash
ã³ã¡ã³ãÂÂ/ENGINEERã¹ãÂÂã« Fire and Spark
ã³ã¡ã³ãÂÂ/ENGINEERã¹ãÂÂã« Flame Hammer
ã³ã¡ã³ãÂÂ/ENGINEERã¹ãÂÂã« Forcefield
ã³ã¡ã³ãÂÂ/ENGINEERã¹ãÂÂã« Gun Bot
ã³ã¡ã³ãÂÂ/ENGINEERã¹ãÂÂã« Healing Bot
ã³ã¡ã³ãÂÂ/ENGINEERã¹ãÂÂã« Heavy Lifting
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ã³ã¡ã³ãÂÂ/ENGINEERã¹ãÂÂã« Storm Burst
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ã³ã¡ã³ãÂÂ/OUTLANDERã¹ãÂÂã« Death Ritual
ã³ã¡ã³ãÂÂ/OUTLANDERã¹ãÂÂã« Rapid Fire
ã³ã¡ã³ãÂÂ/OUTLANDERã¹ãÂÂã« Shadowmantle
ã³ã¡ã³ãÂÂ/OUTLANDERã¹ãÂÂã« Shotgonne Mastery
ã³ã¡ã³ãÂÂ/OUTLANDERã¹ãÂÂã« Venomous Hail
ã³ã¡ã³ãÂÂ/ã¹ãÂÂã« AdernalineRush
ã³ã¡ã³ãÂÂ/ã¹ãÂÂã« Adrenalin Shock
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ã³ã¡ã³ãÂÂ/ã¹ãÂÂã« Animal Handling
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コメント/BERSERKERスキル
コメント/BERSERKERスキル Battle Rage
コメント/BERSERKERスキル Battle Standard
コメント/BERSERKERスキル Blood Hunger
コメント/BERSERKERスキル Chain Snare
コメント/BERSERKERスキル Cold Steel Mastery
コメント/BERSERKERスキル Eviscerate
コメント/BERSERKERスキル Executioner
コメント/BERSERKERスキル Frenzy Mastery
コメント/BERSERKERスキル Frost Breath
コメント/BERSERKERスキル Glacial Shatter
コメント/BERSERKERスキル Howl
コメント/BERSERKERスキル Iceshield
コメント/BERSERKERスキル Northern Rage
コメント/BERSERKERスキル Permafrost
コメント/BERSERKERスキル Rage Retaliation
コメント/BERSERKERスキル Rampage
コメント/BERSERKERスキル Ravage
コメント/BERSERKERスキル Raze
コメント/BERSERKERスキル Red Wolf
コメント/BERSERKERスキル Rupture
コメント/BERSERKERスキル Savage Rush
コメント/BERSERKERスキル Shadow Burst
コメント/BERSERKERスキル Shadowbind
コメント/BERSERKERスキル Shatter Storm
コメント/BERSERKERスキル Shred Armor
コメント/BERSERKERスキル Storm Hatchet
コメント/BERSERKERスキル Stormclaw
コメント/BERSERKERスキル Wolf Shade
コメント/BERSERKERスキル Wolfpack
コメント/BERSERKERスキル Wolfstrike
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コメント/EMBERMAGEスキル Arc Beam
コメント/EMBERMAGEスキル Astral Ally
コメント/EMBERMAGEスキル Blazing Pillar
コメント/EMBERMAGEスキル Charge Mastery
コメント/EMBERMAGEスキル Death's Bounty
コメント/EMBERMAGEスキル Elemental Attunement
コメント/EMBERMAGEスキル Elemental Boon
コメント/EMBERMAGEスキル Fire Brand
コメント/EMBERMAGEスキル Firebombs
コメント/EMBERMAGEスキル Firestorm
コメント/EMBERMAGEスキル Frost Phase
コメント/EMBERMAGEスキル Frost Wave
コメント/EMBERMAGEスキル Frozen Fate
コメント/EMBERMAGEスキル Hailstorm
コメント/EMBERMAGEスキル Ice Brand
コメント/EMBERMAGEスキル Ice Prison
コメント/EMBERMAGEスキル Icy Blast
コメント/EMBERMAGEスキル Immolation Aura
コメント/EMBERMAGEスキル Infernal Collapse
コメント/EMBERMAGEスキル Lightning Brand
コメント/EMBERMAGEスキル Magma Mace
コメント/EMBERMAGEスキル Magma Spear
コメント/EMBERMAGEスキル Prismatic Bolt
コメント/EMBERMAGEスキル Prismatic Rift
コメント/EMBERMAGEスキル Shockbolts
コメント/EMBERMAGEスキル Shocking Burst
コメント/EMBERMAGEスキル Shocking Orb
コメント/EMBERMAGEスキル Staff Mastery
コメント/EMBERMAGEスキル Thunder Locus
コメント/EMBERMAGEスキル Wand Chaos
コメント/ENGINEERスキル
コメント/ENGINEERスキル Aegis of Fate
コメント/ENGINEERスキル Blast Cannon
コメント/ENGINEERスキル Bulwark
コメント/ENGINEERスキル Charge Domination
コメント/ENGINEERスキル Charge Reconstitution
コメント/ENGINEERスキル Coup de Grace
コメント/ENGINEERスキル Dynamo Field
コメント/ENGINEERスキル Ember Hammer
コメント/ENGINEERスキル Ember Reach
コメント/ENGINEERスキル Emberquake
コメント/ENGINEERスキル Fire Bash
コメント/ENGINEERスキル Fire and Spark
コメント/ENGINEERスキル Flame Hammer
コメント/ENGINEERスキル Forcefield
コメント/ENGINEERスキル Fusillade
コメント/ENGINEERスキル Gun Bot
コメント/ENGINEERスキル Healing Bot
コメント/ENGINEERスキル Heavy Lifting
コメント/ENGINEERスキル Immobilization Copter
コメント/ENGINEERスキル Onslaught
コメント/ENGINEERスキル Overload
コメント/ENGINEERスキル Seismic Slam
コメント/ENGINEERスキル Shield Bash
コメント/ENGINEERスキル Shock Grenade
コメント/ENGINEERスキル Sledgebot
コメント/ENGINEERスキル Spider Mines
コメント/ENGINEERスキル Storm Burst
コメント/ENGINEERスキル Supercharge
コメント/ENGINEERスキル Sword and Board
コメント/ENGINEERスキル Tremor
コメント/OUTLANDERスキル
コメント/OUTLANDERスキル Akimbo
コメント/OUTLANDERスキル Bane Breath
コメント/OUTLANDERスキル Blade Pact
コメント/OUTLANDERスキル Bramble Wall
コメント/OUTLANDERスキル Burning Leap
コメント/OUTLANDERスキル Chaos Burst
コメント/OUTLANDERスキル Cursed Daggers
コメント/OUTLANDERスキル Death Ritual
コメント/OUTLANDERスキル Dodge Mastery
コメント/OUTLANDERスキル Flaming Glaives
コメント/OUTLANDERスキル Glaive Sweep
コメント/OUTLANDERスキル Glaive Throw
コメント/OUTLANDERスキル Long Range Mastery
コメント/OUTLANDERスキル Master of the Elements
コメント/OUTLANDERスキル Poison Burst
コメント/OUTLANDERスキル Rapid Fire
コメント/OUTLANDERスキル Repulsion Hex
コメント/OUTLANDERスキル Rune Vault
コメント/OUTLANDERスキル Sandstorm
コメント/OUTLANDERスキル Shadowling Ammo
コメント/OUTLANDERスキル Shadowling Brute
コメント/OUTLANDERスキル Shadowmantle
コメント/OUTLANDERスキル Shadowshot
コメント/OUTLANDERスキル Share the Wealth
コメント/OUTLANDERスキル Shattering Glaive
コメント/OUTLANDERスキル Shotgonne Mastery
コメント/OUTLANDERスキル Stone Pact
コメント/OUTLANDERスキル Tangling Shot
コメント/OUTLANDERスキル Venomous Hail
コメント/OUTLANDERスキル Vortex Hex
コメント/スペル AdernalineRush
コメント/スペル Adrenalin Shock
コメント/スペル Adventuring
コメント/スペル Animal Handling
コメント/スペル Arcane Tools
コメント/スペル Barter
コメント/スペル Bee Swarm
コメント/スペル Blocking
コメント/スペル Concentration
コメント/スペル Dervish
コメント/スペル Draining Touch
コメント/スペル Dual Wielding
コメント/スペル Elemental Overload
コメント/スペル Fireball
コメント/スペル Frost
コメント/スペル Haste
コメント/スペル Heal All
コメント/スペル Heal Self
コメント/スペル Repel
コメント/スペル Repel Spell
コメント/スペル Rumble
コメント/スペル Silence
コメント/スペル Summon Nether Imp
コメント/スペル Summon Skeleton
コメント/スペル Summon Skeleton Archers
コメント/スペル Summon Zombies
コメント/スペル Treasure Hunter
コメント/スペル Weapons Expertise
コメント/スペル Web
コメント/スペル Willpower
コンソール
ステータス
スペル
セットアイテム
ソケット
ダンジョン
ニュース一覧
ネタバレ
バグ
パッチノート
ペット
マップワークス
マルチプレイ総合
個別スキルテンプレート
初心者ガイド
合成
引退システム
特殊効果の説明
用語集
購入方法
釣り
*BERSERKERスキル [#skilllist] ''BERSERKERスキル''一覧です。~ |CENTER:SIZE(12):|CENTER:SIZE(12):|CENTER:SIZE(12):|CENTER:SIZE(12):|CENTER:SIZE(12):|CENTER:SIZE(12):|CENTER:SIZE(12):|CENTER:SIZE(12):|CENTER:SIZE(12):|c |>|>|BGCOLOR(#C80000):CENTER:[[Hunter Skills>#Hunter]]|>|>|BGCOLOR(#0000CE):CENTER:[[Tundra Skills>#Tundra]]|>|>|BGCOLOR(#7B0094):CENTER:[[Shadow Skills>#Shadow]]| |BGCOLOR(darkred):[[Eviscerate>#Eviscerate]]&br;&csssprite_skillber(0){Eviscerate};|BGCOLOR(darkred):[[Howl>#Howl]]&br;&csssprite_skillber(64){Howl};|BGCOLOR(darkred):[[Raze>#Raze]]&br;&csssprite_skillber(128){Raze};|BGCOLOR(darkred):[[Frost Breath>#FrostBreath]]&br;&csssprite_skillber(640){Frost Breath};|BGCOLOR(darkred):[[Stormclaw>#Stormclaw]]&br;&csssprite_skillber(704){Stormclaw};|BGCOLOR(darkred):[[Storm Hatchet>#StormHatchet]]&br;&csssprite_skillber(768){Storm Hatchet};|BGCOLOR(darkred):[[Shadow Burst>#ShadowBurst]]&br;&csssprite_skillber(1280){Shadow Burst};|BGCOLOR(darkred):[[Wolf Shade>#WolfShade]]&br;&csssprite_skillber(1344){Wolf Shade};|BGCOLOR(darkred):[[Shadowbind>#Shadowbind]]&br;&csssprite_skillber(1408){Shadowbind};| |BGCOLOR(darkred):[[Wolfstrike>#Wolfstrike]]&br;&csssprite_skillber(192){Wolfstrike};|BGCOLOR(darkred):[[Battle Rage>#BattleRage]]&br;&csssprite_skillber(256){Battle Rage};|BGCOLOR(darkred):[[Rupture>#Rupture]]&br;&csssprite_skillber(320){Rupture};|BGCOLOR(darkred):[[Northern Rage>#NorthernRage]]&br;&csssprite_skillber(832){Northern Rage};|BGCOLOR(darkred):[[Iceshield>#Iceshield]]&br;&csssprite_skillber(896){Iceshield};|BGCOLOR(darkred):[[Permafrost>#Permafrost]]&br;&csssprite_skillber(960){Permafrost};|BGCOLOR(darkred):[[Savage Rush>#SavageRush]]&br;&csssprite_skillber(1472){Savage Rush};|BGCOLOR(darkred):[[Chain Snare>#ChainSnare]]&br;&csssprite_skillber(1536){Chain Snare};|BGCOLOR(darkred):[[Battle Standard>#BattleStandard]]&br;&csssprite_skillber(1600){Battle Standard};| |>|>|BGCOLOR(darkred):[[Ravage>#Ravage]]&br;&csssprite_skillber(384){Ravage};|>|>|BGCOLOR(darkred):[[Glacial Shatter>#GlacialShatter]]&br;&csssprite_skillber(1024){Glacial Shatter};|>|>|BGCOLOR(darkred):[[Wolfpack>#Wolfpack]]&br;&csssprite_skillber(1664){Wolfpack};| |BGCOLOR(blue):[[Blood Hunger>#BloodHunger]]&br;&csssprite_skillber(448){Blood Hunger};|BGCOLOR(blue):[[Executioner>#Executioner]]&br;&csssprite_skillber(512){Executioner};|BGCOLOR(blue):[[Rampage>#Rampage]]&br;&csssprite_skillber(576){Rampage};|BGCOLOR(blue):[[Cold Steel Mastery>#ColdSteelMastery]]&br;&csssprite_skillber(1088){Cold Steel Mastery};|BGCOLOR(blue):[[Shatter Storm>#ShatterStorm]]&br;&csssprite_skillber(1152){Shatter Storm};|BGCOLOR(blue):[[Rage Retaliation>#RageRetaliation]]&br;&csssprite_skillber(1216){Rage Retaliation};|BGCOLOR(blue):[[Frenzy Mastery>#FrenzyMastery]]&br;&csssprite_skillber(1728){Frenzy Mastery};|BGCOLOR(blue):[[Shred Armor>#ShredArmor]]&br;&csssprite_skillber(1792){Shred Armor};|BGCOLOR(blue):[[Red Wolf>#RedWolf]]&br;&csssprite_skillber(1856){Red Wolf};| //|CENTER:|||||||c //|習得LV|>|CENTER:[[Hunter Skills>#Hunter]]|>|CENTER:[[Tundra Skills>#Tundra]]|>|CENTER:[[Shadow Skills>#Shadow]]|h //|&size(16){&color(gold){1};};|BGCOLOR(darkred):#csssprite_skillber( 0, alt=Eviscerate)|・[[Eviscerate>#Eviscerate]]|BGCOLOR(darkred):#csssprite_skillber( 640, alt=Frost Breath)|・[[Frost Breath>#FrostBreath]]|BGCOLOR(darkred):#csssprite_skillber(1280, alt=Shadow Burst)|・[[Shadow Burst>#ShadowBurst]]| //|&size(16){&color(gold){7};};|BGCOLOR(darkred):#csssprite_skillber( 64, alt=Howl)|・[[Howl>#Howl]]|BGCOLOR(darkred):#csssprite_skillber( 704, alt=Stormclaw)|・[[Stormclaw>#Stormclaw]]|BGCOLOR(darkred):#csssprite_skillber(1344, alt=Wolf Shade)|・[[Wolf Shade>#WolfShade]]| //|&size(16){&color(gold){14};};|BGCOLOR(darkred):#csssprite_skillber( 128, alt=Raze)|・[[Raze>#Raze]]|BGCOLOR(darkred):#csssprite_skillber( 768, alt=Storm Hatchet)|・[[Storm Hatchet>#StormHatchet]]|BGCOLOR(darkred):#csssprite_skillber(1408, alt=Shadowbind)|・[[Shadowbind>#Shadowbind]]| //|&size(16){&color(gold){21};};|BGCOLOR(darkred):#csssprite_skillber( 192, alt=Wolfstrike)|・[[Wolfstrike>#Wolfstrike]]|BGCOLOR(darkred):#csssprite_skillber( 832, alt=Northern Rage)|・[[Northern Rage>#NorthernRage]]|BGCOLOR(darkred):#csssprite_skillber(1472, alt=Savage Rush)|・[[Savage Rush>#SavageRush]]| //|&size(16){&color(gold){28};};|BGCOLOR(darkred):#csssprite_skillber( 256, alt=Battle Rage)|・[[Battle Rage>#BattleRage]]|BGCOLOR(darkred):#csssprite_skillber( 896, alt=Iceshield)|・[[Iceshield>#Iceshield]]|BGCOLOR(darkred):#csssprite_skillber(1536, alt=Chain Snare)|・[[Chain Snare>#ChainSnare]]| //|&size(16){&color(gold){35};};|BGCOLOR(darkred):#csssprite_skillber( 320, alt=Rupture)|・[[Rupture>#Rupture]]|BGCOLOR(darkred):#csssprite_skillber( 960, alt=Permafrost)|・[[Permafrost>#Permafrost]]|BGCOLOR(darkred):#csssprite_skillber(1600, alt=Battle Standard)|・[[Battle Standard>#BattleStandard]]| //|&size(16){&color(gold){42};};|BGCOLOR(darkred):#csssprite_skillber( 384, alt=Ravage)|・[[Ravage>#Ravage]]|BGCOLOR(darkred):#csssprite_skillber(1024, alt=Glacial Shatter)|・[[Glacial Shatter>#GlacialShatter]]|BGCOLOR(darkred):#csssprite_skillber(1664, alt=Wolfpack)|・[[Wolfpack>#Wolfpack]]| //|&size(16){&color(gold){1};};|BGCOLOR(blue):#csssprite_skillber( 448, alt=Blood Hunger)|・[[Blood Hunger>#BloodHunger]]&br;(Passive)|BGCOLOR(blue):#csssprite_skillber(1088, alt=Cold Steel Mastery)|・[[Cold Steel Mastery>#ColdSteelMastery]]&br;(Passive)|BGCOLOR(blue):#csssprite_skillber(1728, alt=Frenzy Mastery)|・[[Frenzy Mastery>#FrenzyMastery]]&br;(Passive)| //|&size(16){&color(gold){7};};|BGCOLOR(blue):#csssprite_skillber( 512, alt=Executioner)|・[[Executioner>#Executioner]]&br;(Passive)|BGCOLOR(blue):#csssprite_skillber(1152, alt=Shatter Storm)|・[[Shatter Storm>#ShatterStorm]]&br;(Passive)|BGCOLOR(blue):#csssprite_skillber(1792, alt=Shred Armor)|・[[Shred Armor>#ShredArmor]]&br;(Passive)| //|&size(16){&color(gold){14};};|BGCOLOR(blue):#csssprite_skillber( 576, alt=Rampage)|・[[Rampage>#Rampage]]&br;(Passive)|BGCOLOR(blue):#csssprite_skillber(1216, alt=Rage Retaliation)|・[[Rage Retaliation>#RageRetaliation]]&br;(Passive)|BGCOLOR(blue):#csssprite_skillber(1856, alt=Red Wolf)|・[[Red Wolf>#RedWolf]]&br;(Passive)| #javawindowclick() **Hunter [#Hunter] ***Eviscerate [#Eviscerate] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){1};};|#csssprite_skillber( 0, alt=Eviscerate)|LEFT:前方&color(lawngreen){120度};、&color(lawngreen){2.7m};の範囲内にいる敵を攻撃する。&br;また命中後&color(lawngreen){6秒間};かけてダメージを与える。&br;Eviscerateによる攻撃は通常攻撃よりも生成されるChargeの量が少なくなる。&br;&br;&size(12){[[(Eviscerateの詳細データとコメント)>BERSERKER/Eviscerate]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|1|2|3|6|10|14|19|25|32|40|49|58|68|79|92| |消費Mana|11|12|13|14|15|17|19|22|24|27|30|34|37|41|46| |武器DPS(%)|88|91|94|97|100|103|106|109|112|115|118|121|124|127|130| |Physicalダメージ(2秒間)&color(fuchsia){*};|2850|3042|3228|3420|3608|3796|3988|4176|4368|4556|4746|4936|5126|5314|5504| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|攻撃範囲が前方&color(lawngreen){180度};、&color(lawngreen){3m};に拡大。ダメージ持続時間を&color(lawngreen){4秒};に短縮する|攻撃範囲が前方&color(lawngreen){240度};、&color(lawngreen){3.3m};に拡大。ダメージ持続時間を&color(lawngreen){2秒};に短縮する|攻撃範囲が&color(lawngreen){4m};に拡大する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(1) #pcomment(コメント/BERSERKERスキル Eviscerate,10,noname) #javawindowend() ***Howl [#Howl] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){7};};|#csssprite_skillber( 64, alt=Howl)|LEFT:吠え声により周囲の敵(&color(lawngreen){5m};以内)を恐怖させ一定期間、移動、攻撃、詠唱速度を減少させる。&br;また影響を受けた敵はより大きなダメージを受ける。&br;&br;&size(12){[[(Howlの詳細データとコメント)>BERSERKER/Howl]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|7|8|9|11|13|17|22|28|35|43|52|60|70|81|93| |消費Mana|13|14|15|16|17|18|20|23|25|28|31|34|38|42|47| |効果範囲|>|>|>|5m|>|>|>|>|7.5m|>|>|>|>|10m|12.5m| |一定期間(秒)|6|6.5|7|7.5|8|8.5|9|9.5|10|10|11|11|12|12|13| |移動速度,&br;攻撃速度低下(%)&br;(x秒間)|15|17|19|21|23|25|27|29|31|33|35|37|39|41|43| |詠唱速度低下&br;(x秒間)|15|17|18|20|22|24|26|28|30|32|34|36|38|40|42| |全ダメージ増加(%)&br;(x秒間)|15|17|19|21|23|25|27|29|31|33|35|37|39|41|43| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|効果範囲が&color(lawngreen){7.5m};に拡大する。|効果範囲が&color(lawngreen){10m};に拡大する。|効果範囲が&color(lawngreen){12.5m};に拡大する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(2) #pcomment(コメント/BERSERKERスキル Howl,10,noname) #javawindowend() ***Raze [#Raze] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){14};};|#csssprite_skillber( 128, alt=Raze)|LEFT:強力な一撃で敵を攻撃する。敵に攻撃が命中した場合、自分自身の攻撃力が一定時間増加する。&br;Razeによる攻撃ではChargeは生成されない。&br;&br;&size(12){[[(Razeの詳細データとコメント)>BERSERKER/Raze]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|14|15|16|18|20|23|27|32|38|46|55|63|72|83|94| |消費Mana|16|16|17|17|18|19|20|22|24|27|30|33|36|39|43| |武器DPS(%)|140|145|150|155|160|165|170|175|180|185|190|195|200|205|210| |行動阻害率|>|>|>|>|>|>|>|>|>|>|>|>|>|>|+100%| |移動、攻撃、&br;詠唱速度低下&br;(4秒間)|>|>|>|-|>|>|>|>|>|>|>|>|>|>|15%| |全ダメージ追加&br;(2秒間)(%)|5|10|15|20|25|30|35|40|45|50|55|60|65|70|75| |命中率低下&br;(4秒間)|>|>|>|>|>|>|>|>|-|>|>|>|>|>|25%| |スタン確率&br;(4秒間)|>|>|>|>|>|>|>|>|>|>|>|>|>|-|65%| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|攻撃された敵は動きが遅くなる。|攻撃された敵の命中率が低下する。|攻撃された敵はスタンする。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(3) #pcomment(コメント/BERSERKERスキル Raze,10,noname) #javawindowend() ***Wolfstrike [#Wolfstrike] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){21};};|#csssprite_skillber( 192, alt=Wolfstrike)|LEFT:&color(lawngreen){6m};先の地点まで突進し、経路上にいた敵をノックバックさせ、ダメージを与える。&br;&br;&size(12){[[(Wolfstrikeの詳細データとコメント)>BERSERKER/Wolfstrike]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|21|22|23|24|26|29|33|37|43|49|58|66|75|85|95| |消費Mana|18|18|19|19|20|21|23|24|26|28|31|34|37|41|44| |物理ダメージとして与える武器DPSの割合(%)|88|92|96|100|104|108|112|116|120|124|128|132|136|140|144| |ノックバック増加|41|42|43|44|46|49|53|57|63|69|78|86|95|105|115| |スタン確率&br;(3秒間)|33|36|39|42|45|48|51|54|57|60|63|66|69|72|75| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|射程が&color(lawngreen){7m};に拡大する。|射程が&color(lawngreen){8m};に拡大する。|射程が&color(lawngreen){9m};に拡大する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(4) #pcomment(コメント/BERSERKERスキル Wolfstrike,10,noname) #javawindowend() ***Battle Rage [#BattleRage] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){28};};|#csssprite_skillber( 256, alt=Battle Rage)|LEFT:攻撃力を増加させる。&br;効果は周囲&color(lawngreen){4m};にいる敵の数だけ増加する。&br;&br;&size(12){[[(Battle Rageの詳細データとコメント)>BERSERKER/Battle Rage]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|28|29|30|31|33|35|38|42|46|53|62|69|77|87|96| |消費Mana|21|21|21|22|22|23|24|25|27|29|32|35|37|41|44| |クールダウン|>|>|>|>|>|>|>|>|>|>|>|>|>|>|50秒| |全ダメージ増加(%)&br;(xメートル以内)|3|3.5|4|4.5|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10| |~|>|>|>|>|>|>|>|>|4m|>|>|>|>|5m|6m| |被ダメージ減少(%)&br;(xメートル以内)|>|>|>|-|2|2.5|3|3.5|4|4.5|5|5.5|6|6.5|7| |~|>|>|>|>|>|>|>|>|4m|>|>|>|>|5m|6m| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|被ダメージも減少する。|範囲が&color(lawngreen){5m};に拡大する。|範囲が&color(lawngreen){6m};に拡大する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(5) #pcomment(コメント/BERSERKERスキル Battle Rage,10,noname) #javawindowend() ***Rupture [#Rupture] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){35};};|#csssprite_skillber( 320, alt=Rupture)|LEFT:強力な攻撃で敵をノックバックさせる。&br;攻撃を受けた敵を中心に爆発が起こり、周囲&color(lawngreen){4m};内にいた敵にダメージを与える。&br;&br;&size(12){[[(Ruptureの詳細データとコメント)>BERSERKER/Rupture]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|35|36|37|38|40|42|45|48|52|59|66|74|81|89|97| |消費Mana|30|30|31|31|32|33|35|36|37|41|44|47|51|54|58| |スタン確率&br;(3秒間)(%)|50|53|56|59|62|65|68|71|74|77|80|83|86|89|92| |ノックバック|>|>|>|>|>|>|>|>|>|>|>|>|>|>|+35| |物理ダメージ追加(副効果)&color(fuchsia){*};|6326|6801|7275|7750|8224|8699|9173|9648|10122|10597|11071|11545|12020|12494|12969| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|爆発による攻撃が範囲が&color(lawngreen){5m};に拡大する。|爆発による攻撃が範囲が&color(lawngreen){6m};に拡大する。|爆発による攻撃が範囲が&color(lawngreen){7m};に拡大する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(6) #pcomment(コメント/BERSERKERスキル Rupture,10,noname) #javawindowend() ***Ravage [#Ravage] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){42};};|#csssprite_skillber( 384, alt=Ravage)|LEFT:自身から周囲&color(lawngreen){4m};内にいる敵に対して&color(lawngreen){3回};の攻撃を行う。&br;攻撃を受けた敵のアーマーが減少、効果は命中した攻撃の回数分増加する。&br;&br;&size(12){[[(Ravageの詳細データとコメント)>BERSERKER/Ravage]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|42|43|44|46|48|51|54|58|62|67|72|78|84|91|98| |消費Mana|40|41|41|42|44|46|47|49|51|55|57|60|63|68|71| |武器DPS(%)|25|26.5|28|29.5|31|32.5|34|35.5|37|38.5|40|41.5|43|44.5|46| |ノックバック、&br;スロウ耐性(1秒間)|>|>|>|-|>|>|>|>|>|>|>|>|>|>|100%| |全アーマー減少&br;(x秒間)&color(fuchsia){*};|179|191|203|215|227|239|251|263|275|287|299|310|322|334|346| |~|>|>|>|>|>|>|>|>|4|>|>|>|>|>|6| |行動阻害率|>|>|>|>|>|>|>|>|>|>|>|>|>|>|+8%| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|Ravageの使用中はスロウ、ノックバックの効果を受けない。|アーマー減少の効果時間が&color(lawngreen){6秒};に拡大する。|効果範囲が&color(lawngreen){5m};に拡大する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(7) #pcomment(コメント/BERSERKERスキル Ravage,10,noname) #javawindowend() ***Blood Hunger(Passive) [#BloodHunger] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){1};};|#csssprite_skillber( 448, alt=Blood Hunger)|LEFT:クリティカルヒット発生ごとに体力が回復する。&br;回復量は体力の最大値により変動する。&br;&br;&size(12){[[(Blood Hungerの詳細データとコメント)>BERSERKER/Blood Hunger]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|1|2|3|6|10|14|19|25|32|40|49|58|68|79|92| |Health回復量(%)|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(8) #pcomment(コメント/BERSERKERスキル Blood Hunger,10,noname) #javawindowend() ***Executioner(Passive) [#Executioner] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){7};};|#csssprite_skillber( 512, alt=Executioner)|LEFT:両手に装備した武器で同時に攻撃する。&br;両手に同じ系統の武器を装備していないとこの攻撃は発生しない。&br;攻撃が命中した後、&color(lawngreen){2秒間};Chargeの生成量が増加する。&br;&br;&size(12){[[(Executionerの詳細データとコメント)>BERSERKER/Executioner]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|7|8|9|11|13|17|22|28|35|43|52|60|70|81|93| |Execute増加|2|4|6|8|10|12|14|16|18|20|22|24|26|28|30| |チャージ生成率増加&br;(2秒間)(%)|6|9|12|15|18|21|24|27|30|33|36|39|42|45|48| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(9) #pcomment(コメント/BERSERKERスキル Executioner,10,noname) #javawindowend() ***Rampage(Passive) [#Rampage] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){14};};|#csssprite_skillber( 576, alt=Rampage)|LEFT:敵を近接攻撃で倒すと一定の確率でRampage状態になる。&br;Rampage状態では移動速度が&color(lawngreen){12%};、攻撃、詠唱速度が&color(lawngreen){25%};増加する。&br;&br;&size(12){[[(Rampageの詳細データとコメント)>BERSERKER/Rampage]]};| 近接攻撃のみ適用 |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|14|15|16|18|20|23|27|32|38|46|55|63|72|83|94| |攻撃・詠唱速度増加&br;(5秒間)|>|>|>|>|>|>|>|>|>|>|>|>|>|>|25%| |移動速度増加&br;(5秒間)|>|>|>|>|>|>|>|>|>|>|>|>|>|>|12%| |発生確率(%)|5|7|9|11|13|15|17|19|21|23|25|27|29|31|33| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(10) #pcomment(コメント/BERSERKERスキル Rampage,10,noname) #javawindowend() #javawindowclick() **Tundra [#Tundra] ***Frost Breath [#FrostBreath] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){1};};|#csssprite_skillber( 640, alt=Frost Breath)|LEFT:前方&color(lawngreen){90度};、&color(lawngreen){5m};の範囲に氷の息を吐き、命中した敵を移動不能、または凍結状態にする。&br;効果を受けた敵は同時に被ダメージも増加する。&br;&br;&size(12){[[(Frost Breathの詳細データとコメント)>BERSERKER/Frost Breath]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|1|2|3|6|10|14|19|25|32|40|49|58|68|79|92| |消費Mana|12|13|14|15|16|19|21|24|26|30|33|37|40|45|50| |冷気ダメージとして与える武器DPSの割合(%)|15|16.5|18|19.5|21|23.5|25|26.5|28|29.5|31|32.5|34|35.5|37| |凍結確率(4秒間)(%)|20|22|24|26|28|30|32|34|36|38|40|42|44|46|48| |移動不能(4秒間)|>|>|>|>|>|>|>|>|>|>|>|>|>|>|80%| |全ダメージ増加(%)|20|22|24|26|28|30|32|34|36|38|40|42|44|46|48| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|攻撃範囲が前方&color(lawngreen){120度};、&color(lawngreen){6m};に拡大する。|攻撃範囲が前方&color(lawngreen){150度};、&color(lawngreen){7m};に拡大する。|攻撃範囲が前方&color(lawngreen){150度};、&color(lawngreen){8m};に拡大。体力、マナ奪取効果も発動する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(11) #pcomment(コメント/BERSERKERスキル Frost Breath,10,noname) #javawindowend() ***Stormclaw [#Stormclaw] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){7};};|#csssprite_skillber( 704, alt=Stormclaw)|LEFT:武器に雷の力を付与する。&br;敵を攻撃すると周囲の敵最大&color(lawngreen){2体};までに雷による攻撃が命中する。&br;&br;&size(12){[[(Stormclawの詳細データとコメント)>BERSERKER/Stormclaw]]};| 必要装備:近接武器 |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|7|8|9|11|13|17|22|28|35|43|52|60|70|81|93| |消費Mana|18|19|21|22|24|25|28|31|34|39|43|46|52|58|64| |クールダウン|>|>|>|>|>|>|>|>|>|>|>|>|>|>|20秒| |雷ダメージとして与える武器DPSの割合(%)|40|43|46|49|52|55|58|61|64|67|70|73|76|79|82| |ライトニング発動|>|>|>|>|>|>|>|>|>|>|>|>|>|>|50%| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|雷による攻撃対象が&color(lawngreen){3体};に増加する。|雷による攻撃対象が&color(lawngreen){4体};に増加する。|雷による攻撃対象が&color(lawngreen){5体};に増加する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(12) #pcomment(コメント/BERSERKERスキル Stormclaw,10,noname) #javawindowend() ***Storm Hatchet [#StormHatchet] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){14};};|#csssprite_skillber( 768, alt=Storm Hatchet)|LEFT:雷の斧を作り敵に投げつける。ダメージを与えるとともに移動速度を低下させる。&br;射程は&color(lawngreen){15m};まで。敵&color(lawngreen){1体};に当たるごとに生成されるChargeの量が&color(lawngreen){5%};ずつ増加する。&br;&br;&size(12){[[(Storm Hatchetの詳細データとコメント)>BERSERKER/Storm Hatchet]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|14|15|16|18|20|23|27|32|38|46|55|63|72|83|94| |消費Mana|15|15|16|16|17|18|19|20|22|25|28|31|34|37|40| |雷ダメージとして与える武器DPSの割合(%)|85|88|91|94|97|100|103|106|109|112|115|118|121|124|127| |移動速度低下|>|>|>|1.6秒|>|>|>|>|2.2秒|>|>|>|>|2.8秒|3.4秒| |チャージ生成率(%)|5|6|7|8|9|10|11|12|13|&color(aqua){7};|&color(aqua){7.5};|&color(aqua){8};|&color(aqua){8.5};|&color(aqua){9};|19| &color(aqua){∗数値が今後変更になるかもしれません。}; |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|射程が&color(lawngreen){20m};に増加、飛翔速度も増加する。|同時に&color(lawngreen){3つ};の斧を投げつける。|斧による攻撃で敵の盾を粉砕する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(13) #pcomment(コメント/BERSERKERスキル Storm Hatchet,10,noname) #javawindowend() ***Northern Rage [#NorthernRage] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){21};};|#csssprite_skillber( 832, alt=Northern Rage)|LEFT:周囲の敵にダメージを与え、ノックバックさせるとともに一定の確率で凍結させる。&br;&br;&size(12){[[(Northern Rageの詳細データとコメント)>BERSERKER/Northern Rage]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|21|22|23|24|26|29|33|37|43|49|58|66|75|85|95| |消費Mana|29|29|30|30|31|34|36|38|41|45|49|53|59|64|70| |冷気ダメージ&color(fuchsia){*};|&size(10){+633&br;-949};|&size(10){+633&br;-1266};|&size(10){+633&br;-1582};|&size(10){+633&br;-1898};|&size(10){+633&br;-2215};|&size(10){+633&br;-2531};|&size(10){+633&br;-2847};|&size(10){+633&br;-3163};|&size(10){+633&br;-3480};|&size(10){+633&br;-3796};|&size(10){+633&br;-4112};|&size(10){+633&br;-4429};|&size(10){+633&br;-4745};|&size(10){+633&br;-5061};|&size(10){+633&br;-5378};| |確率80%で凍結する時間(秒)|3|3.5|4|4.5|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10| |シールド破壊率(%)|15|17|19|21|23|25|27|29|31|33|35|37|39|41|43| |ノックバック|>|>|>|>|>|>|>|>|>|>|>|>|>|>|+25| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|氷塊の数が&color(lawngreen){4個};に増え、より遠くまで飛ぶようになる。|氷塊の数が&color(lawngreen){5個};に増え、より遠くまで飛ぶようになる。|氷塊の数が&color(lawngreen){6個};に増え、より遠くまで飛ぶようになる。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(14) #pcomment(コメント/BERSERKERスキル Northern Rage,10,noname) #javawindowend() ***Iceshield [#Iceshield] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){28};};|#csssprite_skillber( 896, alt=Iceshield)|LEFT:冷気により身を守る。射撃による攻撃を攻撃者に跳ね返し、元々の威力の&color(lawngreen){50%};のダメージを与える。&br;攻撃を受けた際、一定の確率でChargeが生成される。&br;&br;&size(12){[[(Iceshieldの詳細データとコメント)>BERSERKER/Iceshield]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|28|29|30|31|33|35|38|42|46|53|62|69|77|87|96| |消費Mana|30|31|31|32|33|34|35|37|39|43|47|51|55|60|64| |クールダウン|>|>|>|>|>|>|>|>|>|>|>|>|>|>|8秒| |武器DPSのx%を&br;反射する確率x%(10秒間)|>|>|>|50%|>|>|>|>|75%|>|>|>|>|100%|125%| |~|55|61|65|70|75|80|85|90|95|100|105|110|115|120|125| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|反射によるダメージが&color(lawngreen){75%};に増加する。|反射によるダメージが&color(lawngreen){100%};に増加する。|反射によるダメージが&color(lawngreen){125%};に増加する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(15) #pcomment(コメント/BERSERKERスキル Iceshield,10,noname) #javawindowend() ***Permafrost [#Permafrost] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){35};};|#csssprite_skillber( 960, alt=Permafrost)|LEFT:自身を中心として&color(lawngreen){16m};の範囲内にいる敵を厳しい冷気により攻撃する。&br;&br;&size(12){[[(Permafrostの詳細データとコメント)>BERSERKER/Permafrost]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|35|36|37|38|40|42|45|48|52|59|66|74|81|89|97| |消費Mana|29|29|31|31|32|32|33|35|37|40|44|46|50|53|57| |クールダウン(秒)|10|9.5|9|8.5|8|7.5|7|6.5|6|5.5|5|4.5|4|3.5|3| |冷気ダメージ&br;x秒間&color(fuchsia){*};|2540|2707|2853|2958|3040|3112|3171|3211|3246|3272|3405|3420|3480|3545|3654| |~|10|9.5|9|8.5|8|7.5|7|6.5|6|5.5|5|4.5|4|3.5|3| |凍結確率(6秒間)|>|>|>|-|>|>|>|>|>|>|>|>|>|>|25%| |移動不能(6秒間)|>|>|>|>|>|>|>|>|-|>|>|>|>|25%|50%| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|攻撃を受けた敵は&color(lawngreen){25%};の確率で&color(lawngreen){6秒間};凍結状態になる。|Tier1の効果に加え、&color(lawngreen){25%};の確率で&color(lawngreen){6秒間};移動不能状態になる。|移動不能になる確率が&color(lawngreen){50%};に増加する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(16) #pcomment(コメント/BERSERKERスキル Permafrost,10,noname) #javawindowend() ***Glacial Shatter [#GlacialShatter] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){42};};|#csssprite_skillber(1024, alt=Glacial Shatter)|LEFT:指定した地点に&color(lawngreen){5つ};の間欠泉を吹き出させ、敵にダメージを与えるとともに盲目状態にする。&br;&br;&size(12){[[(Glacial Shatterの詳細データとコメント)>BERSERKER/Glacial Shatter]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|42|43|44|46|48|51|54|58|62|67|72|78|84|91|98| |消費Mana|25|26|26|27|27|28|29|31|32|34|36|38|40|42|44| |33%盲目状態(5秒間)(%)|70|72|74|76|78|80|82|84|86|88|90|92|94|96|98| |炎ダメージ(3秒間)&color(fuchsia){*};|>|>|>|>|>|>|>|>|-|&size(10){951&br;-1889};|&size(10){1140&br;-2088};|&size(10){1329&br;-2280};|&size(10){1521&br;-2469};|&size(10){1710&br;-2658};|&size(10){1899&br;-2847};| |冷気ダメージ&color(fuchsia){*};|&size(10){+949&br;-1266};|&size(10){+1013&br;-1329};|&size(10){+1076&br;-1392};|&size(10){+1139&br;-1455};|&size(10){+1202&br;-1519};|&size(10){+1266&br;-1582};|&size(10){+1329&br;-1645};|&size(10){+1392&br;-1709};|&size(10){+1455&br;-1772};|&size(10){+1519&br;-1835};|&size(10){+1582&br;-1898};|&size(10){+1645&br;-1962};|&size(10){+1709&br;-2025};|&size(10){+1772&br;-2088};|&size(10){+1835&br;-2151};| |ノックバック|>|>|>|>|>|>|>|>|>|>|>|>|>|>|+7| |行動阻止率|>|>|>|>|>|>|>|>|>|>|>|>|>|>|+35%| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|間欠泉の数が&color(lawngreen){7つ};に増加する。|命中した敵は燃焼状態になる。|間欠泉の数が&color(lawngreen){9つ};に増加する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(17) #pcomment(コメント/BERSERKERスキル Glacial Shatter,10,noname) #javawindowend() ***Cold Steel Mastery(Passive) [#ColdSteelMastery] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){1};};|#csssprite_skillber(1088, alt=Cold Steel Mastery)|LEFT:物理ダメージ、冷気ダメージを増加させる。&br;近接攻撃のみに適用される。&br;&br;&size(12){[[(Cold Steel Masteryの詳細データとコメント)>BERSERKER/Cold Steel Mastery]]};| 近接攻撃のみ適用 |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|1|2|3|6|10|14|19|25|32|40|49|58|68|79|92| |物理ダメージ増加(%)|2|4|6|8|10|12|14|16|18|20|22|24|26|28|30| |冷気ダメージ増加(%)|6|12|18|24|30|36|42|48|54|60|66|72|78|84|90| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(18) #pcomment(コメント/BERSERKERスキル Cold Steel Mastery,10,noname) #javawindowend() ***Shatter Storm(Passive) [#ShatterStorm] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){7};};|#csssprite_skillber(1152, alt=Shatter Storm)|LEFT:凍結状態の敵を倒すと周囲&color(lawngreen){4m};以内の敵にも一定の確率で移動不能、凍結状態を与える。&br;また冷気に対しての耐性も低下させる。&br;&br;&size(12){[[(Shatter Stormの詳細データとコメント)>BERSERKER/Shatter Storm]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|7|8|9|11|13|17|22|28|35|43|52|60|70|81|93| |移動不能(秒)|3|3.1|3.2|3.3|3.4|3.5|3.6|3.7|3.8|3.9|4|4.1|4.2|4.3|4.4| |凍結確率(10秒間)(%)|5|10|15|20|25|30|35|40|45|50|55|60|65|70|75| |冷気耐性低下(%)&br;x秒間|5|10|15|20|25|30|35|40|45|50|55|60|65|70|75| |~|3|3.1|3.2|3.3|3.4|3.5|3.6|3.7|3.8|3.9|4|4.1|4.2|4.3|4.4| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(19) #pcomment(コメント/BERSERKERスキル Shatter Storm,10,noname) #javawindowend() ***Rage Retaliation(Passive) [#RageRetaliation] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){14};};|#csssprite_skillber(1216, alt=Rage Retaliation)|LEFT:近くの敵から攻撃を受けた際、自動的に反撃を行う。&br;スキルレベルが増加するごとに反撃の頻度が高くなる。(反撃発動の間隔が短くなる)&br;&br;&size(12){[[(Rage Retaliationの詳細データとコメント)>BERSERKER/Rage Retaliation]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|14|15|16|18|20|23|27|32|38|46|55|63|72|83|94| |発動間隔(秒)|2|1.8|1.6|1.4|1.2|1|0.8|0.6|0.4|0.2|>|>|>|>|0| |武器DPS増加|>|>|>|>|>|>|>|>|>|>|-|130%|140%|150%|160%| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(20) #pcomment(コメント/BERSERKERスキル Rage Retaliation,10,noname) #javawindowend() #javawindowclick() **Shadow [#Shadow] ***Shadow Burst [#ShadowBurst] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){1};};|#csssprite_skillber(1280, alt=Shadow Burst)|LEFT:前方に突進し、経路上の敵を攻撃するとともに自身の体力を回復させる。&br;攻撃は全ての敵に命中するが、回復効果は最大&color(lawngreen){2体分};まで。&br;一定の確率で敵のシールドを粉砕する。&br;&br;&size(12){[[(Shadow Burstの詳細データとコメント)>BERSERKER/Shadow Burst]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|1|2|3|6|10|14|19|25|32|40|49|58|68|79|92| |消費Mana|9|9|10|11|12|14|16|18|19|22|25|27|30|34|37| |雷ダメージとして与える武器DPSの割合(%)|30|32|34|36|38|40|42|44|46|48|50|52|54|56|&color(aqua){68};| |Health回復(%)&br;x体分|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12| |~|>|>|>|2体|>|>|>|>|3体|>|>|>|>|4体|5体| |シールド破壊率|>|>|>|25%|>|>|>|>|50%|>|>|>|>|75%|100%| &color(aqua){∗数値が今後変更になるかもしれません。}; |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|シールドを粉砕する確率が&color(lawngreen){50%};に増加。回復効果も&color(lawngreen){3体};までに増加する。|シールドを粉砕する確率が&color(lawngreen){75%};に増加。回復効果も&color(lawngreen){4体};までに増加する。|シールドを粉砕する確率が&color(lawngreen){100%};に増加。回復効果も&color(lawngreen){5体};までに増加する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(21) #pcomment(コメント/BERSERKERスキル Shadow Burst,10,noname) #javawindowend() ***Wolf Shade [#WolfShade] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){7};};|#csssprite_skillber(1344, alt=Wolf Shade)|LEFT:狼を召喚し、&color(lawngreen){15秒間};味方として戦わせる。&br;&br;&size(12){[[(Wolf Shadeの詳細データとコメント)>BERSERKER/Wolf Shade]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|7|8|9|11|13|17|22|28|35|43|52|60|70|81|93| |消費Mana|30|31|32|33|35|38|42|46|52|58|65|71|79|87|96| |クールダウン|>|>|>|>|>|>|>|>|>|>|>|>|>|>|60秒| |追加ダメージ(%)|5|5|10|15|20|25|30|35|40|45|50|55|60|65|70| |Health吸収(%)|5|7|9|11|13|15|17|19|21|23|25|27|29|31|33| |召還時間|>|>|>|15秒|>|>|>|>|30秒|>|>|>|>|45秒|60秒| |狼の攻撃力&color(fuchsia){*};|>|>|>|>|>|>|>|>|>|>|>|>|>|>|3148-4722 Physicalダメージ| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|持続時間が&color(lawngreen){30秒};に増加する。|持続時間が&color(lawngreen){45秒};に増加する。|持続時間が&color(lawngreen){1分};に増加する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(22) #pcomment(コメント/BERSERKERスキル Wolf Shade,10,noname) #javawindowend() ***Shadowbind [#Shadowbind] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){14};};|#csssprite_skillber(1408, alt=Shadowbind)|LEFT:指定した地点から周囲&color(lawngreen){5m};以内の敵を連結させる。&br;連結された敵のうち&color(lawngreen){1体};に攻撃すると、連結された他の敵全てがダメージを受ける。&br;&br;&size(12){[[(Shadowbindの詳細データとコメント)>BERSERKER/Shadowbind]]};| 必要装備:近接武器 |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|14|15|16|18|20|23|27|32|38|46|55|63|72|83|94| |消費Mana|10|10|10|11|11|11|12|13|14|16|18|19|21|24|27| |クールダウン|>|>|>|>|>|>|>|>|>|>|>|>|>|>|5秒| |連結ダメージ(%)&br;x秒間|15|17|19|21|23|25|27|29|31|33|35|37|39|41|43| |~|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5|15| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|効果範囲が&color(lawngreen){7m};に拡大する。|効果範囲が&color(lawngreen){9m};に拡大する。|効果範囲が&color(lawngreen){11m};に拡大する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(23) #pcomment(コメント/BERSERKERスキル Shadowbind,10,noname) #javawindowend() ***Savage Rush [#SavageRush] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){21};};|#csssprite_skillber(1472, alt=Savage Rush)|LEFT:狼に変身して前方に突進し、経路上の敵を攻撃する。&br;ボタンを押し続けることにより継続しての使用が可能。&br;命中した敵はアーマーが&color(lawngreen){4秒間};、&color(lawngreen){10%};低下。&color(lawngreen){5秒間};にわたりダメージを受け続ける。&br;&br;&size(12){[[(Savage Rushの詳細データとコメント)>BERSERKER/Savage Rush]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|21|22|23|24|26|29|33|37|43|49|58|66|75|85|95| |消費Mana(1秒間における)|12|12|13|13|14|14|15|16|17|19|21|23|25|27|30| |武器DPS|20|22|24|26|28|30|32|34|36|38|40|42|44|46|48| |移動速度上昇|>|>|>|>|>|>|>|>|>|>|>|>|>|>|20%| |敵のアーマー減少&br;x秒間|>|>|>|10%|>|>|>|>|20%|>|>|>|>|30%|40%| |~|>|>|>|4秒|>|>|>|>|6秒|>|>|>|>|8秒|10秒| |Physicalダメージ(5秒間)&color(fuchsia){*};|3165|3480|3800|4115|4430|4745|5065|5380|5695|6010|6330|6645|6960|7275|7595| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|アーマーの減少効果が&color(lawngreen){6秒間};、&color(lawngreen){20%};低下になる。|アーマーの減少効果が&color(lawngreen){8秒間};、&color(lawngreen){30%};低下になる。|アーマーの減少効果が&color(lawngreen){10秒間};、&color(lawngreen){40%};低下になる。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(24) #pcomment(コメント/BERSERKERスキル Savage Rush,10,noname) #javawindowend() ***Chain Snare [#ChainSnare] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){28};};|#csssprite_skillber(1536, alt=Chain Snare)|LEFT:自身を中心として&color(lawngreen){6m};以内にいる敵を近接攻撃が可能な範囲まで引き寄せる。&br;一定の確率で敵を&color(lawngreen){1秒};スタンさせる。&br;&br;&size(12){[[(Chain Snareの詳細データとコメント)>BERSERKER/Chain Snare]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|28|29|30|31|33|35|38|42|46|53|62|69|77|87|96| |消費Mana|14|14|15|15|15|16|16|17|18|20|22|24|26|28|30| |武器DPS|20|24|28|32|36|40|44|48|52|56|60|64|68|72|76| |スタン確率&br;x秒間|>|>|>|>|>|>|>|>|>|>|>|>|>|>|75%| |~|>|>|>|1秒|>|>|>|>|>|>|>|>|>|>|2秒| |シールド破壊率|>|>|>|>|>|>|>|>|>|>|>|>|>|-|100%| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|スタンの持続時間が&color(lawngreen){2秒};に増加する。|範囲が&color(lawngreen){9m};に拡大する。|敵のシールドを粉砕する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(25) #pcomment(コメント/BERSERKERスキル Chain Snare,10,noname) #javawindowend() ***Battle Standard [#BattleStandard] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){35};};|#csssprite_skillber(1600, alt=Battle Standard)|LEFT:自身の足下に戦闘力を増加させる旗を立てる。&br;旗の周囲にいる間、回避率増加、ノックバック耐性、Charge生成量増加といった恩恵を受ける。&br;&br;&size(12){[[(Battle Standardの詳細データとコメント)>BERSERKER/Battle Standard]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|35|36|37|38|40|42|45|48|52|59|66|74|81|89|97| |消費Mana|23|23|24|24|25|25|26|27|29|31|34|36|39|41|44| |クールダウン|>|>|>|>|>|>|>|>|>|>|>|>|>|>|15秒| |持続時間|>|>|>|>|>|>|>|>|>|>|>|>|>|25秒|50秒| |回避率増加(4秒間)(%)|12|14|16|18|20|22|24|26|28|30|32|34|36|38|40| |ノックバック耐性(4秒間)(%)|70|72|74|76|78|80|82|84|86|88|91|92|94|96|98| |Charge生成量増加(%)|12|14|16|18|20|22|24|26|28|30|32|34|36|38|40| |マナ回復(4秒間)|>|>|>|-|24|26|28|30|32|35|37|40|42|45|48| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|マナの回復速度も増加する。|効果範囲が&color(lawngreen){15m};に拡大する。|旗の持続時間が&color(lawngreen){2倍};になる。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(26) #pcomment(コメント/BERSERKERスキル Battle Standard,10,noname) #javawindowend() ***Wolfpack [#Wolfpack] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){42};};|#csssprite_skillber(1664, alt=Wolfpack)|LEFT:&color(lawngreen){5体};の狼を召喚し、周囲の敵を攻撃させる。&br;&br;&size(12){[[(Wolfpackの詳細データとコメント)>BERSERKER/Wolfpack]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|42|43|44|46|48|51|54|58|62|67|72|78|84|91|98| |消費Mana|44|45|45|46|48|50|51|54|56|60|62|66|69|74|52| |武器DPS(%)|-|5|10|15|20|25|30|35|40|45|50|55|60|65|70| |Physicalダメージ&color(fuchsia){*};|>|>|>|>|>|>|>|>|>|>|>|>|>|>|1898-3163| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|狼が複数の敵を攻撃するようになる。|狼の数が&color(lawngreen){2匹};増加する。|消費マナが減少する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(27) #pcomment(コメント/BERSERKERスキル Wolfpack,10,noname) #javawindowend() ***Frenzy Mastery(Passive) [#FrenzyMastery] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){1};};|#csssprite_skillber(1728, alt=Frenzy Mastery)|LEFT:Frenzy状態(Charge&color(lawngreen){100%};で発動)の持続時間が増加する。&br;&br;&size(12){[[(Frenzy Masteryの詳細データとコメント)>BERSERKER/Frenzy Mastery]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|1|2|3|6|10|14|19|25|32|40|49|58|68|79|92| |持続時間(秒)|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(28) #pcomment(コメント/BERSERKERスキル Frenzy Mastery,10,noname) #javawindowend() ***Shred Armor(Passive) [#ShredArmor] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){7};};|#csssprite_skillber(1792, alt=Shred Armor)|LEFT:近接攻撃した敵のアーマーを減少させ、自身の物理アーマーを増加させる。&br;&br;&size(12){[[(Shred Armorの詳細データとコメント)>BERSERKER/Shred Armor]]};| 近接攻撃のみ適用 |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|7|8|9|11|13|17|22|28|35|43|52|60|70|81|93| |敵のアーマー減少(per hit)&color(fuchsia){*};|120|160|200|240|280|319|359|399|439|479|519|559|598|638|678| |物理アーマー増加(3秒間)&color(fuchsia){*};|40|54|67|80|94|107|120|134|147|160|174|187|200|214|227| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(29) #pcomment(コメント/BERSERKERスキル Shred Armor,10,noname) #javawindowend() ***Red Wolf(Passive) [#RedWolf] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){14};};|#csssprite_skillber(1856, alt=Red Wolf)|LEFT:クリティカルヒットが発生すると、最大&color(lawngreen){2体};まで付近の敵に攻撃が命中する。&br;&br;&size(12){[[(Red Wolfの詳細データとコメント)>BERSERKER/Red Wolf]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|14|15|16|18|20|23|27|32|38|46|55|63|72|83|94| |Physicalダメージ&color(fuchsia){*};|&size(10){+791&br;-1582};|&size(10){+949&br;-1740};|&size(10){+1108&br;-1898};|&size(10){+1266&br;-2056};|&size(10){+1424&br;-2215};|&size(10){+1582&br;-2373};|&size(10){+1740&br;-2531};|&size(10){+1898&br;-2689};|&size(10){+2056&br;-2847};|&size(10){+2215&br;-3005};|&size(10){+2373&br;-3163};|&size(10){+2531&br;-3322};|&size(10){+2689&br;-3480};|&size(10){+2847&br;-3638};|&size(10){+3005&br;-3796};| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(30) #pcomment(コメント/BERSERKERスキル Red Wolf,10,noname) #javawindowend() #javawindowclick() **バーサーカー アイコン一覧 [#icon] #csssprite_skillber( 0, alt=Eviscerate) #csssprite_skillber( 64, alt=Howl) #csssprite_skillber( 128, alt=Raze) #csssprite_skillber( 192, alt=Wolfstrike) #csssprite_skillber( 256, alt=Battle Rage) #csssprite_skillber( 320, alt=Rupture) #csssprite_skillber( 384, alt=Ravage) #csssprite_skillber( 448, alt=Blood Hunger) #csssprite_skillber( 512, alt=Executioner) #csssprite_skillber( 576, alt=Rampage) #csssprite_skillber( 640, alt=Frost Breath) #csssprite_skillber( 704, alt=Stormclaw) #csssprite_skillber( 768, alt=Storm Hatchet) #csssprite_skillber( 832, alt=Northern Rage) #csssprite_skillber( 896, alt=Iceshield) #csssprite_skillber( 960, alt=Permafrost) #csssprite_skillber(1024, alt=Glacial Shatter) #csssprite_skillber(1088, alt=Cold Steel Mastery) #csssprite_skillber(1152, alt=Shatter Storm) #csssprite_skillber(1216, alt=Rage Retaliation) #csssprite_skillber(1280, alt=Shadow Burst) #csssprite_skillber(1344, alt=Wolf Shade) #csssprite_skillber(1408, alt=Shadowbind) #csssprite_skillber(1472, alt=Savage Rush) #csssprite_skillber(1536, alt=Chain Snare) #csssprite_skillber(1600, alt=Battle Standard) #csssprite_skillber(1664, alt=Wolfpack) #csssprite_skillber(1728, alt=Frenzy Mastery) #csssprite_skillber(1792, alt=Shred Armor) #csssprite_skillber(1856, alt=Red Wolf) *コメント [#comment] #pcomment(コメント/BERSERKERスキル,10,noname)
タイムスタンプを変更しない
*BERSERKERスキル [#skilllist] ''BERSERKERスキル''一覧です。~ |CENTER:SIZE(12):|CENTER:SIZE(12):|CENTER:SIZE(12):|CENTER:SIZE(12):|CENTER:SIZE(12):|CENTER:SIZE(12):|CENTER:SIZE(12):|CENTER:SIZE(12):|CENTER:SIZE(12):|c |>|>|BGCOLOR(#C80000):CENTER:[[Hunter Skills>#Hunter]]|>|>|BGCOLOR(#0000CE):CENTER:[[Tundra Skills>#Tundra]]|>|>|BGCOLOR(#7B0094):CENTER:[[Shadow Skills>#Shadow]]| |BGCOLOR(darkred):[[Eviscerate>#Eviscerate]]&br;&csssprite_skillber(0){Eviscerate};|BGCOLOR(darkred):[[Howl>#Howl]]&br;&csssprite_skillber(64){Howl};|BGCOLOR(darkred):[[Raze>#Raze]]&br;&csssprite_skillber(128){Raze};|BGCOLOR(darkred):[[Frost Breath>#FrostBreath]]&br;&csssprite_skillber(640){Frost Breath};|BGCOLOR(darkred):[[Stormclaw>#Stormclaw]]&br;&csssprite_skillber(704){Stormclaw};|BGCOLOR(darkred):[[Storm Hatchet>#StormHatchet]]&br;&csssprite_skillber(768){Storm Hatchet};|BGCOLOR(darkred):[[Shadow Burst>#ShadowBurst]]&br;&csssprite_skillber(1280){Shadow Burst};|BGCOLOR(darkred):[[Wolf Shade>#WolfShade]]&br;&csssprite_skillber(1344){Wolf Shade};|BGCOLOR(darkred):[[Shadowbind>#Shadowbind]]&br;&csssprite_skillber(1408){Shadowbind};| |BGCOLOR(darkred):[[Wolfstrike>#Wolfstrike]]&br;&csssprite_skillber(192){Wolfstrike};|BGCOLOR(darkred):[[Battle Rage>#BattleRage]]&br;&csssprite_skillber(256){Battle Rage};|BGCOLOR(darkred):[[Rupture>#Rupture]]&br;&csssprite_skillber(320){Rupture};|BGCOLOR(darkred):[[Northern Rage>#NorthernRage]]&br;&csssprite_skillber(832){Northern Rage};|BGCOLOR(darkred):[[Iceshield>#Iceshield]]&br;&csssprite_skillber(896){Iceshield};|BGCOLOR(darkred):[[Permafrost>#Permafrost]]&br;&csssprite_skillber(960){Permafrost};|BGCOLOR(darkred):[[Savage Rush>#SavageRush]]&br;&csssprite_skillber(1472){Savage Rush};|BGCOLOR(darkred):[[Chain Snare>#ChainSnare]]&br;&csssprite_skillber(1536){Chain Snare};|BGCOLOR(darkred):[[Battle Standard>#BattleStandard]]&br;&csssprite_skillber(1600){Battle Standard};| |>|>|BGCOLOR(darkred):[[Ravage>#Ravage]]&br;&csssprite_skillber(384){Ravage};|>|>|BGCOLOR(darkred):[[Glacial Shatter>#GlacialShatter]]&br;&csssprite_skillber(1024){Glacial Shatter};|>|>|BGCOLOR(darkred):[[Wolfpack>#Wolfpack]]&br;&csssprite_skillber(1664){Wolfpack};| |BGCOLOR(blue):[[Blood Hunger>#BloodHunger]]&br;&csssprite_skillber(448){Blood Hunger};|BGCOLOR(blue):[[Executioner>#Executioner]]&br;&csssprite_skillber(512){Executioner};|BGCOLOR(blue):[[Rampage>#Rampage]]&br;&csssprite_skillber(576){Rampage};|BGCOLOR(blue):[[Cold Steel Mastery>#ColdSteelMastery]]&br;&csssprite_skillber(1088){Cold Steel Mastery};|BGCOLOR(blue):[[Shatter Storm>#ShatterStorm]]&br;&csssprite_skillber(1152){Shatter Storm};|BGCOLOR(blue):[[Rage Retaliation>#RageRetaliation]]&br;&csssprite_skillber(1216){Rage Retaliation};|BGCOLOR(blue):[[Frenzy Mastery>#FrenzyMastery]]&br;&csssprite_skillber(1728){Frenzy Mastery};|BGCOLOR(blue):[[Shred Armor>#ShredArmor]]&br;&csssprite_skillber(1792){Shred Armor};|BGCOLOR(blue):[[Red Wolf>#RedWolf]]&br;&csssprite_skillber(1856){Red Wolf};| //|CENTER:|||||||c //|習得LV|>|CENTER:[[Hunter Skills>#Hunter]]|>|CENTER:[[Tundra Skills>#Tundra]]|>|CENTER:[[Shadow Skills>#Shadow]]|h //|&size(16){&color(gold){1};};|BGCOLOR(darkred):#csssprite_skillber( 0, alt=Eviscerate)|・[[Eviscerate>#Eviscerate]]|BGCOLOR(darkred):#csssprite_skillber( 640, alt=Frost Breath)|・[[Frost Breath>#FrostBreath]]|BGCOLOR(darkred):#csssprite_skillber(1280, alt=Shadow Burst)|・[[Shadow Burst>#ShadowBurst]]| //|&size(16){&color(gold){7};};|BGCOLOR(darkred):#csssprite_skillber( 64, alt=Howl)|・[[Howl>#Howl]]|BGCOLOR(darkred):#csssprite_skillber( 704, alt=Stormclaw)|・[[Stormclaw>#Stormclaw]]|BGCOLOR(darkred):#csssprite_skillber(1344, alt=Wolf Shade)|・[[Wolf Shade>#WolfShade]]| //|&size(16){&color(gold){14};};|BGCOLOR(darkred):#csssprite_skillber( 128, alt=Raze)|・[[Raze>#Raze]]|BGCOLOR(darkred):#csssprite_skillber( 768, alt=Storm Hatchet)|・[[Storm Hatchet>#StormHatchet]]|BGCOLOR(darkred):#csssprite_skillber(1408, alt=Shadowbind)|・[[Shadowbind>#Shadowbind]]| //|&size(16){&color(gold){21};};|BGCOLOR(darkred):#csssprite_skillber( 192, alt=Wolfstrike)|・[[Wolfstrike>#Wolfstrike]]|BGCOLOR(darkred):#csssprite_skillber( 832, alt=Northern Rage)|・[[Northern Rage>#NorthernRage]]|BGCOLOR(darkred):#csssprite_skillber(1472, alt=Savage Rush)|・[[Savage Rush>#SavageRush]]| //|&size(16){&color(gold){28};};|BGCOLOR(darkred):#csssprite_skillber( 256, alt=Battle Rage)|・[[Battle Rage>#BattleRage]]|BGCOLOR(darkred):#csssprite_skillber( 896, alt=Iceshield)|・[[Iceshield>#Iceshield]]|BGCOLOR(darkred):#csssprite_skillber(1536, alt=Chain Snare)|・[[Chain Snare>#ChainSnare]]| //|&size(16){&color(gold){35};};|BGCOLOR(darkred):#csssprite_skillber( 320, alt=Rupture)|・[[Rupture>#Rupture]]|BGCOLOR(darkred):#csssprite_skillber( 960, alt=Permafrost)|・[[Permafrost>#Permafrost]]|BGCOLOR(darkred):#csssprite_skillber(1600, alt=Battle Standard)|・[[Battle Standard>#BattleStandard]]| //|&size(16){&color(gold){42};};|BGCOLOR(darkred):#csssprite_skillber( 384, alt=Ravage)|・[[Ravage>#Ravage]]|BGCOLOR(darkred):#csssprite_skillber(1024, alt=Glacial Shatter)|・[[Glacial Shatter>#GlacialShatter]]|BGCOLOR(darkred):#csssprite_skillber(1664, alt=Wolfpack)|・[[Wolfpack>#Wolfpack]]| //|&size(16){&color(gold){1};};|BGCOLOR(blue):#csssprite_skillber( 448, alt=Blood Hunger)|・[[Blood Hunger>#BloodHunger]]&br;(Passive)|BGCOLOR(blue):#csssprite_skillber(1088, alt=Cold Steel Mastery)|・[[Cold Steel Mastery>#ColdSteelMastery]]&br;(Passive)|BGCOLOR(blue):#csssprite_skillber(1728, alt=Frenzy Mastery)|・[[Frenzy Mastery>#FrenzyMastery]]&br;(Passive)| //|&size(16){&color(gold){7};};|BGCOLOR(blue):#csssprite_skillber( 512, alt=Executioner)|・[[Executioner>#Executioner]]&br;(Passive)|BGCOLOR(blue):#csssprite_skillber(1152, alt=Shatter Storm)|・[[Shatter Storm>#ShatterStorm]]&br;(Passive)|BGCOLOR(blue):#csssprite_skillber(1792, alt=Shred Armor)|・[[Shred Armor>#ShredArmor]]&br;(Passive)| //|&size(16){&color(gold){14};};|BGCOLOR(blue):#csssprite_skillber( 576, alt=Rampage)|・[[Rampage>#Rampage]]&br;(Passive)|BGCOLOR(blue):#csssprite_skillber(1216, alt=Rage Retaliation)|・[[Rage Retaliation>#RageRetaliation]]&br;(Passive)|BGCOLOR(blue):#csssprite_skillber(1856, alt=Red Wolf)|・[[Red Wolf>#RedWolf]]&br;(Passive)| #javawindowclick() **Hunter [#Hunter] ***Eviscerate [#Eviscerate] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){1};};|#csssprite_skillber( 0, alt=Eviscerate)|LEFT:前方&color(lawngreen){120度};、&color(lawngreen){2.7m};の範囲内にいる敵を攻撃する。&br;また命中後&color(lawngreen){6秒間};かけてダメージを与える。&br;Eviscerateによる攻撃は通常攻撃よりも生成されるChargeの量が少なくなる。&br;&br;&size(12){[[(Eviscerateの詳細データとコメント)>BERSERKER/Eviscerate]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|1|2|3|6|10|14|19|25|32|40|49|58|68|79|92| |消費Mana|11|12|13|14|15|17|19|22|24|27|30|34|37|41|46| |武器DPS(%)|88|91|94|97|100|103|106|109|112|115|118|121|124|127|130| |Physicalダメージ(2秒間)&color(fuchsia){*};|2850|3042|3228|3420|3608|3796|3988|4176|4368|4556|4746|4936|5126|5314|5504| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|攻撃範囲が前方&color(lawngreen){180度};、&color(lawngreen){3m};に拡大。ダメージ持続時間を&color(lawngreen){4秒};に短縮する|攻撃範囲が前方&color(lawngreen){240度};、&color(lawngreen){3.3m};に拡大。ダメージ持続時間を&color(lawngreen){2秒};に短縮する|攻撃範囲が&color(lawngreen){4m};に拡大する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(1) #pcomment(コメント/BERSERKERスキル Eviscerate,10,noname) #javawindowend() ***Howl [#Howl] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){7};};|#csssprite_skillber( 64, alt=Howl)|LEFT:吠え声により周囲の敵(&color(lawngreen){5m};以内)を恐怖させ一定期間、移動、攻撃、詠唱速度を減少させる。&br;また影響を受けた敵はより大きなダメージを受ける。&br;&br;&size(12){[[(Howlの詳細データとコメント)>BERSERKER/Howl]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|7|8|9|11|13|17|22|28|35|43|52|60|70|81|93| |消費Mana|13|14|15|16|17|18|20|23|25|28|31|34|38|42|47| |効果範囲|>|>|>|5m|>|>|>|>|7.5m|>|>|>|>|10m|12.5m| |一定期間(秒)|6|6.5|7|7.5|8|8.5|9|9.5|10|10|11|11|12|12|13| |移動速度,&br;攻撃速度低下(%)&br;(x秒間)|15|17|19|21|23|25|27|29|31|33|35|37|39|41|43| |詠唱速度低下&br;(x秒間)|15|17|18|20|22|24|26|28|30|32|34|36|38|40|42| |全ダメージ増加(%)&br;(x秒間)|15|17|19|21|23|25|27|29|31|33|35|37|39|41|43| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|効果範囲が&color(lawngreen){7.5m};に拡大する。|効果範囲が&color(lawngreen){10m};に拡大する。|効果範囲が&color(lawngreen){12.5m};に拡大する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(2) #pcomment(コメント/BERSERKERスキル Howl,10,noname) #javawindowend() ***Raze [#Raze] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){14};};|#csssprite_skillber( 128, alt=Raze)|LEFT:強力な一撃で敵を攻撃する。敵に攻撃が命中した場合、自分自身の攻撃力が一定時間増加する。&br;Razeによる攻撃ではChargeは生成されない。&br;&br;&size(12){[[(Razeの詳細データとコメント)>BERSERKER/Raze]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|14|15|16|18|20|23|27|32|38|46|55|63|72|83|94| |消費Mana|16|16|17|17|18|19|20|22|24|27|30|33|36|39|43| |武器DPS(%)|140|145|150|155|160|165|170|175|180|185|190|195|200|205|210| |行動阻害率|>|>|>|>|>|>|>|>|>|>|>|>|>|>|+100%| |移動、攻撃、&br;詠唱速度低下&br;(4秒間)|>|>|>|-|>|>|>|>|>|>|>|>|>|>|15%| |全ダメージ追加&br;(2秒間)(%)|5|10|15|20|25|30|35|40|45|50|55|60|65|70|75| |命中率低下&br;(4秒間)|>|>|>|>|>|>|>|>|-|>|>|>|>|>|25%| |スタン確率&br;(4秒間)|>|>|>|>|>|>|>|>|>|>|>|>|>|-|65%| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|攻撃された敵は動きが遅くなる。|攻撃された敵の命中率が低下する。|攻撃された敵はスタンする。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(3) #pcomment(コメント/BERSERKERスキル Raze,10,noname) #javawindowend() ***Wolfstrike [#Wolfstrike] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){21};};|#csssprite_skillber( 192, alt=Wolfstrike)|LEFT:&color(lawngreen){6m};先の地点まで突進し、経路上にいた敵をノックバックさせ、ダメージを与える。&br;&br;&size(12){[[(Wolfstrikeの詳細データとコメント)>BERSERKER/Wolfstrike]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|21|22|23|24|26|29|33|37|43|49|58|66|75|85|95| |消費Mana|18|18|19|19|20|21|23|24|26|28|31|34|37|41|44| |物理ダメージとして与える武器DPSの割合(%)|88|92|96|100|104|108|112|116|120|124|128|132|136|140|144| |ノックバック増加|41|42|43|44|46|49|53|57|63|69|78|86|95|105|115| |スタン確率&br;(3秒間)|33|36|39|42|45|48|51|54|57|60|63|66|69|72|75| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|射程が&color(lawngreen){7m};に拡大する。|射程が&color(lawngreen){8m};に拡大する。|射程が&color(lawngreen){9m};に拡大する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(4) #pcomment(コメント/BERSERKERスキル Wolfstrike,10,noname) #javawindowend() ***Battle Rage [#BattleRage] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){28};};|#csssprite_skillber( 256, alt=Battle Rage)|LEFT:攻撃力を増加させる。&br;効果は周囲&color(lawngreen){4m};にいる敵の数だけ増加する。&br;&br;&size(12){[[(Battle Rageの詳細データとコメント)>BERSERKER/Battle Rage]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|28|29|30|31|33|35|38|42|46|53|62|69|77|87|96| |消費Mana|21|21|21|22|22|23|24|25|27|29|32|35|37|41|44| |クールダウン|>|>|>|>|>|>|>|>|>|>|>|>|>|>|50秒| |全ダメージ増加(%)&br;(xメートル以内)|3|3.5|4|4.5|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10| |~|>|>|>|>|>|>|>|>|4m|>|>|>|>|5m|6m| |被ダメージ減少(%)&br;(xメートル以内)|>|>|>|-|2|2.5|3|3.5|4|4.5|5|5.5|6|6.5|7| |~|>|>|>|>|>|>|>|>|4m|>|>|>|>|5m|6m| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|被ダメージも減少する。|範囲が&color(lawngreen){5m};に拡大する。|範囲が&color(lawngreen){6m};に拡大する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(5) #pcomment(コメント/BERSERKERスキル Battle Rage,10,noname) #javawindowend() ***Rupture [#Rupture] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){35};};|#csssprite_skillber( 320, alt=Rupture)|LEFT:強力な攻撃で敵をノックバックさせる。&br;攻撃を受けた敵を中心に爆発が起こり、周囲&color(lawngreen){4m};内にいた敵にダメージを与える。&br;&br;&size(12){[[(Ruptureの詳細データとコメント)>BERSERKER/Rupture]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|35|36|37|38|40|42|45|48|52|59|66|74|81|89|97| |消費Mana|30|30|31|31|32|33|35|36|37|41|44|47|51|54|58| |スタン確率&br;(3秒間)(%)|50|53|56|59|62|65|68|71|74|77|80|83|86|89|92| |ノックバック|>|>|>|>|>|>|>|>|>|>|>|>|>|>|+35| |物理ダメージ追加(副効果)&color(fuchsia){*};|6326|6801|7275|7750|8224|8699|9173|9648|10122|10597|11071|11545|12020|12494|12969| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|爆発による攻撃が範囲が&color(lawngreen){5m};に拡大する。|爆発による攻撃が範囲が&color(lawngreen){6m};に拡大する。|爆発による攻撃が範囲が&color(lawngreen){7m};に拡大する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(6) #pcomment(コメント/BERSERKERスキル Rupture,10,noname) #javawindowend() ***Ravage [#Ravage] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){42};};|#csssprite_skillber( 384, alt=Ravage)|LEFT:自身から周囲&color(lawngreen){4m};内にいる敵に対して&color(lawngreen){3回};の攻撃を行う。&br;攻撃を受けた敵のアーマーが減少、効果は命中した攻撃の回数分増加する。&br;&br;&size(12){[[(Ravageの詳細データとコメント)>BERSERKER/Ravage]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|42|43|44|46|48|51|54|58|62|67|72|78|84|91|98| |消費Mana|40|41|41|42|44|46|47|49|51|55|57|60|63|68|71| |武器DPS(%)|25|26.5|28|29.5|31|32.5|34|35.5|37|38.5|40|41.5|43|44.5|46| |ノックバック、&br;スロウ耐性(1秒間)|>|>|>|-|>|>|>|>|>|>|>|>|>|>|100%| |全アーマー減少&br;(x秒間)&color(fuchsia){*};|179|191|203|215|227|239|251|263|275|287|299|310|322|334|346| |~|>|>|>|>|>|>|>|>|4|>|>|>|>|>|6| |行動阻害率|>|>|>|>|>|>|>|>|>|>|>|>|>|>|+8%| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|Ravageの使用中はスロウ、ノックバックの効果を受けない。|アーマー減少の効果時間が&color(lawngreen){6秒};に拡大する。|効果範囲が&color(lawngreen){5m};に拡大する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(7) #pcomment(コメント/BERSERKERスキル Ravage,10,noname) #javawindowend() ***Blood Hunger(Passive) [#BloodHunger] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){1};};|#csssprite_skillber( 448, alt=Blood Hunger)|LEFT:クリティカルヒット発生ごとに体力が回復する。&br;回復量は体力の最大値により変動する。&br;&br;&size(12){[[(Blood Hungerの詳細データとコメント)>BERSERKER/Blood Hunger]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|1|2|3|6|10|14|19|25|32|40|49|58|68|79|92| |Health回復量(%)|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(8) #pcomment(コメント/BERSERKERスキル Blood Hunger,10,noname) #javawindowend() ***Executioner(Passive) [#Executioner] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){7};};|#csssprite_skillber( 512, alt=Executioner)|LEFT:両手に装備した武器で同時に攻撃する。&br;両手に同じ系統の武器を装備していないとこの攻撃は発生しない。&br;攻撃が命中した後、&color(lawngreen){2秒間};Chargeの生成量が増加する。&br;&br;&size(12){[[(Executionerの詳細データとコメント)>BERSERKER/Executioner]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|7|8|9|11|13|17|22|28|35|43|52|60|70|81|93| |Execute増加|2|4|6|8|10|12|14|16|18|20|22|24|26|28|30| |チャージ生成率増加&br;(2秒間)(%)|6|9|12|15|18|21|24|27|30|33|36|39|42|45|48| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(9) #pcomment(コメント/BERSERKERスキル Executioner,10,noname) #javawindowend() ***Rampage(Passive) [#Rampage] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){14};};|#csssprite_skillber( 576, alt=Rampage)|LEFT:敵を近接攻撃で倒すと一定の確率でRampage状態になる。&br;Rampage状態では移動速度が&color(lawngreen){12%};、攻撃、詠唱速度が&color(lawngreen){25%};増加する。&br;&br;&size(12){[[(Rampageの詳細データとコメント)>BERSERKER/Rampage]]};| 近接攻撃のみ適用 |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|14|15|16|18|20|23|27|32|38|46|55|63|72|83|94| |攻撃・詠唱速度増加&br;(5秒間)|>|>|>|>|>|>|>|>|>|>|>|>|>|>|25%| |移動速度増加&br;(5秒間)|>|>|>|>|>|>|>|>|>|>|>|>|>|>|12%| |発生確率(%)|5|7|9|11|13|15|17|19|21|23|25|27|29|31|33| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(10) #pcomment(コメント/BERSERKERスキル Rampage,10,noname) #javawindowend() #javawindowclick() **Tundra [#Tundra] ***Frost Breath [#FrostBreath] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){1};};|#csssprite_skillber( 640, alt=Frost Breath)|LEFT:前方&color(lawngreen){90度};、&color(lawngreen){5m};の範囲に氷の息を吐き、命中した敵を移動不能、または凍結状態にする。&br;効果を受けた敵は同時に被ダメージも増加する。&br;&br;&size(12){[[(Frost Breathの詳細データとコメント)>BERSERKER/Frost Breath]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|1|2|3|6|10|14|19|25|32|40|49|58|68|79|92| |消費Mana|12|13|14|15|16|19|21|24|26|30|33|37|40|45|50| |冷気ダメージとして与える武器DPSの割合(%)|15|16.5|18|19.5|21|23.5|25|26.5|28|29.5|31|32.5|34|35.5|37| |凍結確率(4秒間)(%)|20|22|24|26|28|30|32|34|36|38|40|42|44|46|48| |移動不能(4秒間)|>|>|>|>|>|>|>|>|>|>|>|>|>|>|80%| |全ダメージ増加(%)|20|22|24|26|28|30|32|34|36|38|40|42|44|46|48| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|攻撃範囲が前方&color(lawngreen){120度};、&color(lawngreen){6m};に拡大する。|攻撃範囲が前方&color(lawngreen){150度};、&color(lawngreen){7m};に拡大する。|攻撃範囲が前方&color(lawngreen){150度};、&color(lawngreen){8m};に拡大。体力、マナ奪取効果も発動する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(11) #pcomment(コメント/BERSERKERスキル Frost Breath,10,noname) #javawindowend() ***Stormclaw [#Stormclaw] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){7};};|#csssprite_skillber( 704, alt=Stormclaw)|LEFT:武器に雷の力を付与する。&br;敵を攻撃すると周囲の敵最大&color(lawngreen){2体};までに雷による攻撃が命中する。&br;&br;&size(12){[[(Stormclawの詳細データとコメント)>BERSERKER/Stormclaw]]};| 必要装備:近接武器 |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|7|8|9|11|13|17|22|28|35|43|52|60|70|81|93| |消費Mana|18|19|21|22|24|25|28|31|34|39|43|46|52|58|64| |クールダウン|>|>|>|>|>|>|>|>|>|>|>|>|>|>|20秒| |雷ダメージとして与える武器DPSの割合(%)|40|43|46|49|52|55|58|61|64|67|70|73|76|79|82| |ライトニング発動|>|>|>|>|>|>|>|>|>|>|>|>|>|>|50%| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|雷による攻撃対象が&color(lawngreen){3体};に増加する。|雷による攻撃対象が&color(lawngreen){4体};に増加する。|雷による攻撃対象が&color(lawngreen){5体};に増加する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(12) #pcomment(コメント/BERSERKERスキル Stormclaw,10,noname) #javawindowend() ***Storm Hatchet [#StormHatchet] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){14};};|#csssprite_skillber( 768, alt=Storm Hatchet)|LEFT:雷の斧を作り敵に投げつける。ダメージを与えるとともに移動速度を低下させる。&br;射程は&color(lawngreen){15m};まで。敵&color(lawngreen){1体};に当たるごとに生成されるChargeの量が&color(lawngreen){5%};ずつ増加する。&br;&br;&size(12){[[(Storm Hatchetの詳細データとコメント)>BERSERKER/Storm Hatchet]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|14|15|16|18|20|23|27|32|38|46|55|63|72|83|94| |消費Mana|15|15|16|16|17|18|19|20|22|25|28|31|34|37|40| |雷ダメージとして与える武器DPSの割合(%)|85|88|91|94|97|100|103|106|109|112|115|118|121|124|127| |移動速度低下|>|>|>|1.6秒|>|>|>|>|2.2秒|>|>|>|>|2.8秒|3.4秒| |チャージ生成率(%)|5|6|7|8|9|10|11|12|13|&color(aqua){7};|&color(aqua){7.5};|&color(aqua){8};|&color(aqua){8.5};|&color(aqua){9};|19| &color(aqua){∗数値が今後変更になるかもしれません。}; |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|射程が&color(lawngreen){20m};に増加、飛翔速度も増加する。|同時に&color(lawngreen){3つ};の斧を投げつける。|斧による攻撃で敵の盾を粉砕する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(13) #pcomment(コメント/BERSERKERスキル Storm Hatchet,10,noname) #javawindowend() ***Northern Rage [#NorthernRage] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){21};};|#csssprite_skillber( 832, alt=Northern Rage)|LEFT:周囲の敵にダメージを与え、ノックバックさせるとともに一定の確率で凍結させる。&br;&br;&size(12){[[(Northern Rageの詳細データとコメント)>BERSERKER/Northern Rage]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|21|22|23|24|26|29|33|37|43|49|58|66|75|85|95| |消費Mana|29|29|30|30|31|34|36|38|41|45|49|53|59|64|70| |冷気ダメージ&color(fuchsia){*};|&size(10){+633&br;-949};|&size(10){+633&br;-1266};|&size(10){+633&br;-1582};|&size(10){+633&br;-1898};|&size(10){+633&br;-2215};|&size(10){+633&br;-2531};|&size(10){+633&br;-2847};|&size(10){+633&br;-3163};|&size(10){+633&br;-3480};|&size(10){+633&br;-3796};|&size(10){+633&br;-4112};|&size(10){+633&br;-4429};|&size(10){+633&br;-4745};|&size(10){+633&br;-5061};|&size(10){+633&br;-5378};| |確率80%で凍結する時間(秒)|3|3.5|4|4.5|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10| |シールド破壊率(%)|15|17|19|21|23|25|27|29|31|33|35|37|39|41|43| |ノックバック|>|>|>|>|>|>|>|>|>|>|>|>|>|>|+25| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|氷塊の数が&color(lawngreen){4個};に増え、より遠くまで飛ぶようになる。|氷塊の数が&color(lawngreen){5個};に増え、より遠くまで飛ぶようになる。|氷塊の数が&color(lawngreen){6個};に増え、より遠くまで飛ぶようになる。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(14) #pcomment(コメント/BERSERKERスキル Northern Rage,10,noname) #javawindowend() ***Iceshield [#Iceshield] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){28};};|#csssprite_skillber( 896, alt=Iceshield)|LEFT:冷気により身を守る。射撃による攻撃を攻撃者に跳ね返し、元々の威力の&color(lawngreen){50%};のダメージを与える。&br;攻撃を受けた際、一定の確率でChargeが生成される。&br;&br;&size(12){[[(Iceshieldの詳細データとコメント)>BERSERKER/Iceshield]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|28|29|30|31|33|35|38|42|46|53|62|69|77|87|96| |消費Mana|30|31|31|32|33|34|35|37|39|43|47|51|55|60|64| |クールダウン|>|>|>|>|>|>|>|>|>|>|>|>|>|>|8秒| |武器DPSのx%を&br;反射する確率x%(10秒間)|>|>|>|50%|>|>|>|>|75%|>|>|>|>|100%|125%| |~|55|61|65|70|75|80|85|90|95|100|105|110|115|120|125| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|反射によるダメージが&color(lawngreen){75%};に増加する。|反射によるダメージが&color(lawngreen){100%};に増加する。|反射によるダメージが&color(lawngreen){125%};に増加する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(15) #pcomment(コメント/BERSERKERスキル Iceshield,10,noname) #javawindowend() ***Permafrost [#Permafrost] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){35};};|#csssprite_skillber( 960, alt=Permafrost)|LEFT:自身を中心として&color(lawngreen){16m};の範囲内にいる敵を厳しい冷気により攻撃する。&br;&br;&size(12){[[(Permafrostの詳細データとコメント)>BERSERKER/Permafrost]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|35|36|37|38|40|42|45|48|52|59|66|74|81|89|97| |消費Mana|29|29|31|31|32|32|33|35|37|40|44|46|50|53|57| |クールダウン(秒)|10|9.5|9|8.5|8|7.5|7|6.5|6|5.5|5|4.5|4|3.5|3| |冷気ダメージ&br;x秒間&color(fuchsia){*};|2540|2707|2853|2958|3040|3112|3171|3211|3246|3272|3405|3420|3480|3545|3654| |~|10|9.5|9|8.5|8|7.5|7|6.5|6|5.5|5|4.5|4|3.5|3| |凍結確率(6秒間)|>|>|>|-|>|>|>|>|>|>|>|>|>|>|25%| |移動不能(6秒間)|>|>|>|>|>|>|>|>|-|>|>|>|>|25%|50%| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|攻撃を受けた敵は&color(lawngreen){25%};の確率で&color(lawngreen){6秒間};凍結状態になる。|Tier1の効果に加え、&color(lawngreen){25%};の確率で&color(lawngreen){6秒間};移動不能状態になる。|移動不能になる確率が&color(lawngreen){50%};に増加する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(16) #pcomment(コメント/BERSERKERスキル Permafrost,10,noname) #javawindowend() ***Glacial Shatter [#GlacialShatter] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){42};};|#csssprite_skillber(1024, alt=Glacial Shatter)|LEFT:指定した地点に&color(lawngreen){5つ};の間欠泉を吹き出させ、敵にダメージを与えるとともに盲目状態にする。&br;&br;&size(12){[[(Glacial Shatterの詳細データとコメント)>BERSERKER/Glacial Shatter]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|42|43|44|46|48|51|54|58|62|67|72|78|84|91|98| |消費Mana|25|26|26|27|27|28|29|31|32|34|36|38|40|42|44| |33%盲目状態(5秒間)(%)|70|72|74|76|78|80|82|84|86|88|90|92|94|96|98| |炎ダメージ(3秒間)&color(fuchsia){*};|>|>|>|>|>|>|>|>|-|&size(10){951&br;-1889};|&size(10){1140&br;-2088};|&size(10){1329&br;-2280};|&size(10){1521&br;-2469};|&size(10){1710&br;-2658};|&size(10){1899&br;-2847};| |冷気ダメージ&color(fuchsia){*};|&size(10){+949&br;-1266};|&size(10){+1013&br;-1329};|&size(10){+1076&br;-1392};|&size(10){+1139&br;-1455};|&size(10){+1202&br;-1519};|&size(10){+1266&br;-1582};|&size(10){+1329&br;-1645};|&size(10){+1392&br;-1709};|&size(10){+1455&br;-1772};|&size(10){+1519&br;-1835};|&size(10){+1582&br;-1898};|&size(10){+1645&br;-1962};|&size(10){+1709&br;-2025};|&size(10){+1772&br;-2088};|&size(10){+1835&br;-2151};| |ノックバック|>|>|>|>|>|>|>|>|>|>|>|>|>|>|+7| |行動阻止率|>|>|>|>|>|>|>|>|>|>|>|>|>|>|+35%| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|間欠泉の数が&color(lawngreen){7つ};に増加する。|命中した敵は燃焼状態になる。|間欠泉の数が&color(lawngreen){9つ};に増加する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(17) #pcomment(コメント/BERSERKERスキル Glacial Shatter,10,noname) #javawindowend() ***Cold Steel Mastery(Passive) [#ColdSteelMastery] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){1};};|#csssprite_skillber(1088, alt=Cold Steel Mastery)|LEFT:物理ダメージ、冷気ダメージを増加させる。&br;近接攻撃のみに適用される。&br;&br;&size(12){[[(Cold Steel Masteryの詳細データとコメント)>BERSERKER/Cold Steel Mastery]]};| 近接攻撃のみ適用 |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|1|2|3|6|10|14|19|25|32|40|49|58|68|79|92| |物理ダメージ増加(%)|2|4|6|8|10|12|14|16|18|20|22|24|26|28|30| |冷気ダメージ増加(%)|6|12|18|24|30|36|42|48|54|60|66|72|78|84|90| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(18) #pcomment(コメント/BERSERKERスキル Cold Steel Mastery,10,noname) #javawindowend() ***Shatter Storm(Passive) [#ShatterStorm] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){7};};|#csssprite_skillber(1152, alt=Shatter Storm)|LEFT:凍結状態の敵を倒すと周囲&color(lawngreen){4m};以内の敵にも一定の確率で移動不能、凍結状態を与える。&br;また冷気に対しての耐性も低下させる。&br;&br;&size(12){[[(Shatter Stormの詳細データとコメント)>BERSERKER/Shatter Storm]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|7|8|9|11|13|17|22|28|35|43|52|60|70|81|93| |移動不能(秒)|3|3.1|3.2|3.3|3.4|3.5|3.6|3.7|3.8|3.9|4|4.1|4.2|4.3|4.4| |凍結確率(10秒間)(%)|5|10|15|20|25|30|35|40|45|50|55|60|65|70|75| |冷気耐性低下(%)&br;x秒間|5|10|15|20|25|30|35|40|45|50|55|60|65|70|75| |~|3|3.1|3.2|3.3|3.4|3.5|3.6|3.7|3.8|3.9|4|4.1|4.2|4.3|4.4| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(19) #pcomment(コメント/BERSERKERスキル Shatter Storm,10,noname) #javawindowend() ***Rage Retaliation(Passive) [#RageRetaliation] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){14};};|#csssprite_skillber(1216, alt=Rage Retaliation)|LEFT:近くの敵から攻撃を受けた際、自動的に反撃を行う。&br;スキルレベルが増加するごとに反撃の頻度が高くなる。(反撃発動の間隔が短くなる)&br;&br;&size(12){[[(Rage Retaliationの詳細データとコメント)>BERSERKER/Rage Retaliation]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|14|15|16|18|20|23|27|32|38|46|55|63|72|83|94| |発動間隔(秒)|2|1.8|1.6|1.4|1.2|1|0.8|0.6|0.4|0.2|>|>|>|>|0| |武器DPS増加|>|>|>|>|>|>|>|>|>|>|-|130%|140%|150%|160%| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(20) #pcomment(コメント/BERSERKERスキル Rage Retaliation,10,noname) #javawindowend() #javawindowclick() **Shadow [#Shadow] ***Shadow Burst [#ShadowBurst] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){1};};|#csssprite_skillber(1280, alt=Shadow Burst)|LEFT:前方に突進し、経路上の敵を攻撃するとともに自身の体力を回復させる。&br;攻撃は全ての敵に命中するが、回復効果は最大&color(lawngreen){2体分};まで。&br;一定の確率で敵のシールドを粉砕する。&br;&br;&size(12){[[(Shadow Burstの詳細データとコメント)>BERSERKER/Shadow Burst]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|1|2|3|6|10|14|19|25|32|40|49|58|68|79|92| |消費Mana|9|9|10|11|12|14|16|18|19|22|25|27|30|34|37| |雷ダメージとして与える武器DPSの割合(%)|30|32|34|36|38|40|42|44|46|48|50|52|54|56|&color(aqua){68};| |Health回復(%)&br;x体分|5|5.5|6|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12| |~|>|>|>|2体|>|>|>|>|3体|>|>|>|>|4体|5体| |シールド破壊率|>|>|>|25%|>|>|>|>|50%|>|>|>|>|75%|100%| &color(aqua){∗数値が今後変更になるかもしれません。}; |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|シールドを粉砕する確率が&color(lawngreen){50%};に増加。回復効果も&color(lawngreen){3体};までに増加する。|シールドを粉砕する確率が&color(lawngreen){75%};に増加。回復効果も&color(lawngreen){4体};までに増加する。|シールドを粉砕する確率が&color(lawngreen){100%};に増加。回復効果も&color(lawngreen){5体};までに増加する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(21) #pcomment(コメント/BERSERKERスキル Shadow Burst,10,noname) #javawindowend() ***Wolf Shade [#WolfShade] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){7};};|#csssprite_skillber(1344, alt=Wolf Shade)|LEFT:狼を召喚し、&color(lawngreen){15秒間};味方として戦わせる。&br;&br;&size(12){[[(Wolf Shadeの詳細データとコメント)>BERSERKER/Wolf Shade]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|7|8|9|11|13|17|22|28|35|43|52|60|70|81|93| |消費Mana|30|31|32|33|35|38|42|46|52|58|65|71|79|87|96| |クールダウン|>|>|>|>|>|>|>|>|>|>|>|>|>|>|60秒| |追加ダメージ(%)|5|5|10|15|20|25|30|35|40|45|50|55|60|65|70| |Health吸収(%)|5|7|9|11|13|15|17|19|21|23|25|27|29|31|33| |召還時間|>|>|>|15秒|>|>|>|>|30秒|>|>|>|>|45秒|60秒| |狼の攻撃力&color(fuchsia){*};|>|>|>|>|>|>|>|>|>|>|>|>|>|>|3148-4722 Physicalダメージ| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|持続時間が&color(lawngreen){30秒};に増加する。|持続時間が&color(lawngreen){45秒};に増加する。|持続時間が&color(lawngreen){1分};に増加する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(22) #pcomment(コメント/BERSERKERスキル Wolf Shade,10,noname) #javawindowend() ***Shadowbind [#Shadowbind] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){14};};|#csssprite_skillber(1408, alt=Shadowbind)|LEFT:指定した地点から周囲&color(lawngreen){5m};以内の敵を連結させる。&br;連結された敵のうち&color(lawngreen){1体};に攻撃すると、連結された他の敵全てがダメージを受ける。&br;&br;&size(12){[[(Shadowbindの詳細データとコメント)>BERSERKER/Shadowbind]]};| 必要装備:近接武器 |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|14|15|16|18|20|23|27|32|38|46|55|63|72|83|94| |消費Mana|10|10|10|11|11|11|12|13|14|16|18|19|21|24|27| |クールダウン|>|>|>|>|>|>|>|>|>|>|>|>|>|>|5秒| |連結ダメージ(%)&br;x秒間|15|17|19|21|23|25|27|29|31|33|35|37|39|41|43| |~|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5|14|14.5|15| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|効果範囲が&color(lawngreen){7m};に拡大する。|効果範囲が&color(lawngreen){9m};に拡大する。|効果範囲が&color(lawngreen){11m};に拡大する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(23) #pcomment(コメント/BERSERKERスキル Shadowbind,10,noname) #javawindowend() ***Savage Rush [#SavageRush] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){21};};|#csssprite_skillber(1472, alt=Savage Rush)|LEFT:狼に変身して前方に突進し、経路上の敵を攻撃する。&br;ボタンを押し続けることにより継続しての使用が可能。&br;命中した敵はアーマーが&color(lawngreen){4秒間};、&color(lawngreen){10%};低下。&color(lawngreen){5秒間};にわたりダメージを受け続ける。&br;&br;&size(12){[[(Savage Rushの詳細データとコメント)>BERSERKER/Savage Rush]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|21|22|23|24|26|29|33|37|43|49|58|66|75|85|95| |消費Mana(1秒間における)|12|12|13|13|14|14|15|16|17|19|21|23|25|27|30| |武器DPS|20|22|24|26|28|30|32|34|36|38|40|42|44|46|48| |移動速度上昇|>|>|>|>|>|>|>|>|>|>|>|>|>|>|20%| |敵のアーマー減少&br;x秒間|>|>|>|10%|>|>|>|>|20%|>|>|>|>|30%|40%| |~|>|>|>|4秒|>|>|>|>|6秒|>|>|>|>|8秒|10秒| |Physicalダメージ(5秒間)&color(fuchsia){*};|3165|3480|3800|4115|4430|4745|5065|5380|5695|6010|6330|6645|6960|7275|7595| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|アーマーの減少効果が&color(lawngreen){6秒間};、&color(lawngreen){20%};低下になる。|アーマーの減少効果が&color(lawngreen){8秒間};、&color(lawngreen){30%};低下になる。|アーマーの減少効果が&color(lawngreen){10秒間};、&color(lawngreen){40%};低下になる。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(24) #pcomment(コメント/BERSERKERスキル Savage Rush,10,noname) #javawindowend() ***Chain Snare [#ChainSnare] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){28};};|#csssprite_skillber(1536, alt=Chain Snare)|LEFT:自身を中心として&color(lawngreen){6m};以内にいる敵を近接攻撃が可能な範囲まで引き寄せる。&br;一定の確率で敵を&color(lawngreen){1秒};スタンさせる。&br;&br;&size(12){[[(Chain Snareの詳細データとコメント)>BERSERKER/Chain Snare]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|28|29|30|31|33|35|38|42|46|53|62|69|77|87|96| |消費Mana|14|14|15|15|15|16|16|17|18|20|22|24|26|28|30| |武器DPS|20|24|28|32|36|40|44|48|52|56|60|64|68|72|76| |スタン確率&br;x秒間|>|>|>|>|>|>|>|>|>|>|>|>|>|>|75%| |~|>|>|>|1秒|>|>|>|>|>|>|>|>|>|>|2秒| |シールド破壊率|>|>|>|>|>|>|>|>|>|>|>|>|>|-|100%| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|スタンの持続時間が&color(lawngreen){2秒};に増加する。|範囲が&color(lawngreen){9m};に拡大する。|敵のシールドを粉砕する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(25) #pcomment(コメント/BERSERKERスキル Chain Snare,10,noname) #javawindowend() ***Battle Standard [#BattleStandard] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){35};};|#csssprite_skillber(1600, alt=Battle Standard)|LEFT:自身の足下に戦闘力を増加させる旗を立てる。&br;旗の周囲にいる間、回避率増加、ノックバック耐性、Charge生成量増加といった恩恵を受ける。&br;&br;&size(12){[[(Battle Standardの詳細データとコメント)>BERSERKER/Battle Standard]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|35|36|37|38|40|42|45|48|52|59|66|74|81|89|97| |消費Mana|23|23|24|24|25|25|26|27|29|31|34|36|39|41|44| |クールダウン|>|>|>|>|>|>|>|>|>|>|>|>|>|>|15秒| |持続時間|>|>|>|>|>|>|>|>|>|>|>|>|>|25秒|50秒| |回避率増加(4秒間)(%)|12|14|16|18|20|22|24|26|28|30|32|34|36|38|40| |ノックバック耐性(4秒間)(%)|70|72|74|76|78|80|82|84|86|88|91|92|94|96|98| |Charge生成量増加(%)|12|14|16|18|20|22|24|26|28|30|32|34|36|38|40| |マナ回復(4秒間)|>|>|>|-|24|26|28|30|32|35|37|40|42|45|48| #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|マナの回復速度も増加する。|効果範囲が&color(lawngreen){15m};に拡大する。|旗の持続時間が&color(lawngreen){2倍};になる。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(26) #pcomment(コメント/BERSERKERスキル Battle Standard,10,noname) #javawindowend() ***Wolfpack [#Wolfpack] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){42};};|#csssprite_skillber(1664, alt=Wolfpack)|LEFT:&color(lawngreen){5体};の狼を召喚し、周囲の敵を攻撃させる。&br;&br;&size(12){[[(Wolfpackの詳細データとコメント)>BERSERKER/Wolfpack]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|42|43|44|46|48|51|54|58|62|67|72|78|84|91|98| |消費Mana|44|45|45|46|48|50|51|54|56|60|62|66|69|74|52| |武器DPS(%)|-|5|10|15|20|25|30|35|40|45|50|55|60|65|70| |Physicalダメージ&color(fuchsia){*};|>|>|>|>|>|>|>|>|>|>|>|>|>|>|1898-3163| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; #br |CENTER:130|200|200|200|c ||CENTER:Tier I|CENTER:Tier II|CENTER:Tier III|h |Tierボーナス|狼が複数の敵を攻撃するようになる。|狼の数が&color(lawngreen){2匹};増加する。|消費マナが減少する。| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(27) #pcomment(コメント/BERSERKERスキル Wolfpack,10,noname) #javawindowend() ***Frenzy Mastery(Passive) [#FrenzyMastery] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){1};};|#csssprite_skillber(1728, alt=Frenzy Mastery)|LEFT:Frenzy状態(Charge&color(lawngreen){100%};で発動)の持続時間が増加する。&br;&br;&size(12){[[(Frenzy Masteryの詳細データとコメント)>BERSERKER/Frenzy Mastery]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|1|2|3|6|10|14|19|25|32|40|49|58|68|79|92| |持続時間(秒)|6.5|7|7.5|8|8.5|9|9.5|10|10.5|11|11.5|12|12.5|13|13.5| //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(28) #pcomment(コメント/BERSERKERスキル Frenzy Mastery,10,noname) #javawindowend() ***Shred Armor(Passive) [#ShredArmor] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){7};};|#csssprite_skillber(1792, alt=Shred Armor)|LEFT:近接攻撃した敵のアーマーを減少させ、自身の物理アーマーを増加させる。&br;&br;&size(12){[[(Shred Armorの詳細データとコメント)>BERSERKER/Shred Armor]]};| 近接攻撃のみ適用 |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|7|8|9|11|13|17|22|28|35|43|52|60|70|81|93| |敵のアーマー減少(per hit)&color(fuchsia){*};|120|160|200|240|280|319|359|399|439|479|519|559|598|638|678| |物理アーマー増加(3秒間)&color(fuchsia){*};|40|54|67|80|94|107|120|134|147|160|174|187|200|214|227| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(29) #pcomment(コメント/BERSERKERスキル Shred Armor,10,noname) #javawindowend() ***Red Wolf(Passive) [#RedWolf] |CENTER:50|CENTER:80|CENTER:600|c |&color(aqua){習得LV};|>|&color(aqua){SKILL};|h |&size(16){&color(#80B0F0){14};};|#csssprite_skillber(1856, alt=Red Wolf)|LEFT:クリティカルヒットが発生すると、最大&color(lawngreen){2体};まで付近の敵に攻撃が命中する。&br;&br;&size(12){[[(Red Wolfの詳細データとコメント)>BERSERKER/Red Wolf]]};| #br |CENTER:130|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|CENTER:40|c |Rank|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h |習得可能Lv|14|15|16|18|20|23|27|32|38|46|55|63|72|83|94| |Physicalダメージ&color(fuchsia){*};|&size(10){+791&br;-1582};|&size(10){+949&br;-1740};|&size(10){+1108&br;-1898};|&size(10){+1266&br;-2056};|&size(10){+1424&br;-2215};|&size(10){+1582&br;-2373};|&size(10){+1740&br;-2531};|&size(10){+1898&br;-2689};|&size(10){+2056&br;-2847};|&size(10){+2215&br;-3005};|&size(10){+2373&br;-3163};|&size(10){+2531&br;-3322};|&size(10){+2689&br;-3480};|&size(10){+2847&br;-3638};|&size(10){+3005&br;-3796};| &color(fuchsia){∗プレイヤーレベルにより向上する(データはLevel100、エリートでの参照値)}; //編集される方、よければ個別スキルページも同様に編集してください。orz #javawindowstart(30) #pcomment(コメント/BERSERKERスキル Red Wolf,10,noname) #javawindowend() #javawindowclick() **バーサーカー アイコン一覧 [#icon] #csssprite_skillber( 0, alt=Eviscerate) #csssprite_skillber( 64, alt=Howl) #csssprite_skillber( 128, alt=Raze) #csssprite_skillber( 192, alt=Wolfstrike) #csssprite_skillber( 256, alt=Battle Rage) #csssprite_skillber( 320, alt=Rupture) #csssprite_skillber( 384, alt=Ravage) #csssprite_skillber( 448, alt=Blood Hunger) #csssprite_skillber( 512, alt=Executioner) #csssprite_skillber( 576, alt=Rampage) #csssprite_skillber( 640, alt=Frost Breath) #csssprite_skillber( 704, alt=Stormclaw) #csssprite_skillber( 768, alt=Storm Hatchet) #csssprite_skillber( 832, alt=Northern Rage) #csssprite_skillber( 896, alt=Iceshield) #csssprite_skillber( 960, alt=Permafrost) #csssprite_skillber(1024, alt=Glacial Shatter) #csssprite_skillber(1088, alt=Cold Steel Mastery) #csssprite_skillber(1152, alt=Shatter Storm) #csssprite_skillber(1216, alt=Rage Retaliation) #csssprite_skillber(1280, alt=Shadow Burst) #csssprite_skillber(1344, alt=Wolf Shade) #csssprite_skillber(1408, alt=Shadowbind) #csssprite_skillber(1472, alt=Savage Rush) #csssprite_skillber(1536, alt=Chain Snare) #csssprite_skillber(1600, alt=Battle Standard) #csssprite_skillber(1664, alt=Wolfpack) #csssprite_skillber(1728, alt=Frenzy Mastery) #csssprite_skillber(1792, alt=Shred Armor) #csssprite_skillber(1856, alt=Red Wolf) *コメント [#comment] #pcomment(コメント/BERSERKERスキル,10,noname)
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